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LeagueAS140 [Newnet]
Posted: Sun Aug 06, 2017 10:51 pm
by medor
Here a source
http://medor.no-ip.org/index.php?dir=Ga ... 40_deO.zip
All assault files
http://medor.no-ip.org/index.php?dir=GameTypes/Assault/
*Pulse weapon bug not stay in place come only with LeagueAS140 and not with the original assault.
I remember there are accurate and tick-rate adjust for some weapons in 140.May be this come from here.
Note we not need chsp anticheat because it not work with utpure and other newnetpure.
*LeagueAS140.NoGuardiaTeamCannon not work
StartMutator: LeagueAS140.NoGuardiaTeamCannon
Failed to load 'Class LeagueAS140.NoGuardiaTeamCannon': Failed to find object 'Class LeagueAS140.NoGuardiaTeamCannon'
Starting Actor/Mutator FAILED. Could not DynamicLoadObject: LeagueAS140.NoGuardiaTeamCannon
*hud not work all the time
With bot the lr message are ok but not a lot other weapon.
May be LeagueAS140-Addon1g side scoreboard with Anemote1 for smiley.
Re: LeagueAS140 under Newnet
Posted: Thu Aug 10, 2017 7:50 am
by medor
I think the priority for assault 140 is the pulse.
An Idea for Weapon stay for the pulse ?
if i summon one it stay fine and work well
UltimateNewNetv0_9.ST_PulseGun
Re: LeagueAS140 under Newnet
Posted: Thu Aug 10, 2017 8:02 am
by Deepu
Medor it's blocking some unknown mutator I think, need to check...
Re: LeagueAS140 under Newnet
Posted: Thu Aug 10, 2017 8:16 am
by medor
Yes i think there is something in 140 who try to modify or replaces it.
I ave to serach UtAssault forum side in archives... may that help
Re: LeagueAS140 under Newnet
Posted: Tue Aug 15, 2017 3:11 pm
by medor
IAS
UltimateNewNetv0_9.NewNetIG not work with
assault
assault 418
assault 140
nobody ave weapon ... bot and players
DevNet: Join succeeded: medor
Log: UDP recvfrom error: 10054
ScriptLog: tried to add none inventory to AS-Guardia.bbTMale0
ScriptLog: tried to add none inventory to AS-Guardia.bbTMale0
ScriptLog: tried to add none inventory to AS-Guardia.ST_TMale1Bot0
ScriptLog: tried to add none inventory to AS-Guardia.ST_TMale1Bot0
ScriptLog: tried to add none inventory to AS-Guardia.ST_TMale2Bot1
ScriptLog: tried to add none inventory to AS-Guardia.ST_TMale2Bot1
ScriptLog: tried to add none inventory to AS-Guardia.ST_TMale2Bot0
ScriptLog: tried to add none inventory to AS-Guardia.ST_TMale2Bot0
ScriptLog: AS-Guardia.ST_TMale2Bot1 health 100 had no weapon
ScriptLog: AS-Guardia.ST_TMale2Bot1 health 100 had no weapon
ScriptLog: AS-Guardia.ST_TMale2Bot1 health 100 had no weapon
ScriptLog: AS-Guardia.ST_TMale2Bot1 health 100 had no weapon
ScriptLog: AS-Guardia.ST_TMale2Bot1 health 100 had no weapon
ScriptLog: AS-Guardia.ST_TMale2Bot1 health 100 had no weapon
ScriptLog: AS-Guardia.ST_TMale2Bot1 health 100 had no weapon
ScriptLog: AS-Guardia.ST_TMale2Bot1 health 100 had no weapon
other bug
*iptocountry not work with the LeagueAS140 scoreboard
you can test on the test server
*no weapon stay for the pulse
*destroy sound for pulse left fire after self damages
AS-Ballistic final objective tele for defenders doesnt work to
Re: LeagueAS140 under Newnet
Posted: Tue Aug 15, 2017 3:12 pm
by medor
Code: Select all
*iptocountry not work with the LeagueAS140 scoreboard
you can test on the test server
same for the scoreboard flags
Re: LeagueAS140 under Newnet
Posted: Tue Aug 15, 2017 3:13 pm
by medor
and the fixing of some teleporters
ballistic desolate and autorips teles that dont work
for weird reasons
Re: LeagueAS140 under Newnet
Posted: Tue Aug 15, 2017 4:34 pm
by Deepu
LeagueAS errors look like same mh errors, it's too much found in this game type, it's not easy to fix, medor try find another coder for help, I need some backup help for fixing newnet errors...
Re: LeagueAS140 under Newnet
Posted: Tue Aug 15, 2017 6:45 pm
by medor
I do not know anyone who can do this except you.
I think you're the only one who can still save UT.
Re: LeagueAS140 [Newnet]
Posted: Tue Oct 22, 2019 3:47 am
by xXx
Iam getting error with EavyAssault mod
maybe you can help Medor?
have tried adding As
and still the error remains.
Code: Select all
GameClass="LeagueAS140.LeagueAssault"
does the client need to install mods client-side for this to work?