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AXWeapons
Posted: Thu Jul 06, 2017 2:19 pm
by Deepu
Agent X Weapons 2e (NewNetized)
Author: Deepu
Core Author: GYS
Release Date: 02-10-2019
Forum:
http://f.ultut.in/
Website:
http://ultut.in/
Installation:
► Show Spoiler
Note : Agent X Weapons 2e only supported with UN1e.
--> copy the .u, .int files to the UnrealTournament's folder
--> add to the UnrealTournament.ini in section [Engine.GameEngine] the following entry
--> Add this line to server startup or MapVote mutator list "AXW2e.AXData"
--> If you are using XC_Engine won't need to add "AXW2e" as ServerPackages list.
- Normal Game Engine's installation
[Engine.GameEngine]
ServerPackages=UN1e
ServerPackages=AXW2e
ServerActors=UN1e.NewNetServer
- XC Game Engine's installation
[XC_Engine.XC_GameEngine]
ServerActors=UN1e.NewNetServer
Weapons List:
► Show Spoiler
PPK Silenced Pistol
UZI
Famas G2
SWAT 551
AK47 Assault Rifle
M4 Assault Rifle
Shotgun
Grenade Launcher
Barrett Sniper Rifle
HE Grenade
Light Anti-Tank Weapon 80 (LAW 80)
Weapons Replacement:
► Show Spoiler
Enforcer -> PPK Silenced Pistol
Bio Rifle -> UZI
Shock Rifle -> Famas G2
Pulse Gun -> SWAT 551
Ripper -> AK47 Assault Rifle
Minigun -> M4 Assault Rifle
Flak Cannon -> Shotgun
Rocket Launcher -> Grenade Launcher
Sniper Rifle -> Barrett Sniper Rifle
Random replacement near by SWAT 551 -> HE Grenade
UDamage -> HE Grenade
Invisibility -> HE Grenade
Redeemer -> Light Anti-Tank Weapon 80 (LAW 80)
Fixed bugs & Added things:
► Show Spoiler
--> Compiled for UN1e
--> Reduced idle animation speed
Version History:
► Show Spoiler
AXW2
--> Fixed bot can fire with projectile weapons
--> Added new weapon "UZI"
--> Smooth weapon drop & landing sound
--> Added weapons reloading
--> Code enhancement
--> Added fast weapon fire shake effect
AXW1
--> First version created for UltimateNewNet
Credits:
► Show Spoiler
GYS
Project Coordinator: modeller, skinner and I'm aplying the code :)
Razorback: Modeller
Mr White: Founder of the mod and creator of the base code used for all Agent X Weapons.
Andrew Griffin: Player skinner, creator of the 4 skins in the mod.
Team members:
Snipe: Webdesigner, pr-guy
Mig29Fulcrum: Coder, creator of a class-based system
Defcon: Mapper
Scriptkiddie: mapper
Mike H: Lead beta tester
Downloads:
Re: AXWeapons
Posted: Thu Jul 06, 2017 2:35 pm
by medor
AXWeapons this is clean off bugs no ?
Re: AXWeapons
Posted: Fri Feb 16, 2018 4:17 pm
by Deepu
Post update: AXWeapons under UNNv0_9 testing at Dev server (CTF - AX Weapons)
Re: AXWeapons
Posted: Fri Feb 16, 2018 7:03 pm
by medor
When you ave use all your ammo you can't take more
Re: AXWeapons
Posted: Mon Feb 26, 2018 12:52 pm
by Deepu
First post updated!!!!!!!!!!!!!!!!!!!!!!!
Re: AXWeapons
Posted: Thu Mar 01, 2018 1:02 am
by thiagoobr
I tested it, and it's cool, now it's time to leave for the Mapvote and Update newnet
Re: AXWeapons
Posted: Thu Mar 01, 2018 2:28 am
by Deepu
Re: AXWeapons
Posted: Wed Oct 23, 2019 1:37 pm
by Deepu
Post is re-updated, jump here:
viewtopic.php?f=18&t=991