CTF-UTDM-DoomsJustice

Guidelines, tutorials and discussions about Mappings - Introduce your own ones!
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evilgrins
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CTF-UTDM-DoomsJustice

Post by evilgrins »

A long term edit I was doing, which fortunately was pretty much done by the time I lost the ability to edit maps.
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What we have here is a comic book themed map with 2 bases which are not at all symmetrical. The overall map is, but the bases aren't in the least. Blue Base is styled after the Hall of Justice from DC Comics' Super Friends, while the Red Base is an original design Marvel Comics-themed base stylized on Doctor Doom. Blue Base is low to the groud, Red Base is raised up higher. Blue Base has a fountain out front which is safe, Red Base has a lava pool which is lethal.

Insides of the bases are different too.
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Map has UTDM-monsters, 1 inside of each base and 1 outside each. 2 Titans on the Red Team, 1 Warlord & 1 SkaarjBerserker on the Blue Team.

Map also has 2 "super" bots. Now, to be clear, these are NOT aimbots. What's super about them is I took the movement of the fastest Skaarj I had, and I copied that into one of the bots and did similar with the other but with slight variations.

Usual Suspects:
.u - /system
.unr - /maps
.utx - /textures
png - Pwetty!

Enjoy!
https://www.mediafire.com/file/nymfezd8 ... ustice.zip
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins

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