MH-XV-Hell-GardenOfDeath

Guidelines, tutorials and discussions about Mappings - Introduce your own ones!
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evilgrins
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MH-XV-Hell-GardenOfDeath

Post by evilgrins »

I did an edit of the GardenOfDeath map like this back in 2019 · https://unreal-games.livejournal.com/121054.html · and I thought it'd be decent for XV.
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I used old Doom textures and as many monsters to its theme I could find at the time: Doom monsters, Quake monsters, etc.
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That and it exclusively uses weapons from a Doom weaponpack I found a stretch back.

Chief complaint about it, from someone who will go nameless-ish, was none of the Doom weapons have a sniper scope. Some folks fight monsters at a distance more than up close and personal.
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But the XV vehicles, a lot of them have a sniper view built in... so that works.

Most of the monsters on here are kinda light, so I used the weaker options of XV. Just to keep things fair.

Usual Suspects:
.u - /system
.uax - /music
.unr - /maps
.utx - /textures

Enjoy!
https://www.mediafire.com/file/4o8btmhm ... fDeath.zip
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins

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