http://www.unrealadmin.org/forums/showt ... p?p=164803
no need add to serverpackages!
use with server command like
.....?mutator=ZeroPingPlus103.zp_shockarena,KeepIt.Keep1
or via mapvotela13 gameconfig
or add it to mutator list in ut
Basically KeepIt.u is a mutator which attempt to keep ur weapon&ammo in a match, even if other mutators want to get rid of them, like in arena match.
i.e. you may use it with other mutators, not just ZPPlus103
open KeepIt.ini & u will see:
[KeepIt.Keep1]
KeepWeapon[0]=Translocator //default value to keep trans in ZP
KeepWeapon[1]=None
...
KeepAmmo[0]=None
KeepAmmo[1]=None
this allow adding other weapon/ammo which u would like to keep
** to keep custom weapon which uses ammo u need to add both the weapon & its ammo
eg. for SLV204, use this: (though i heard most ZP don't work well on SLV)
[KeepIt.Keep1]
KeepWeapon[0]=Translocator
KeepWeapon[1]=SLWeapon
KeepWeapon[2]=None
KeepAmmo[0]=SLAmmo
KeepAmmo[1]=None
Then in server console
open ctf-knot?mutator=SLV204.StrangeMutator,ZeroPingPlus103.ZP_ShockArena,keepit.keep1
=> SLV+ZP Shock +Translocator Server
[Finding the correct weapon/ammo Class Name to add to ini]
possible method:
-open mod files with UTPT to look for the right name
-login as server admin and repeatingly use console command "admin cheatview weapon" or "admin cheatview ammo" ...
u will eventually loop to the right one with its class name shown in chat area / console...
DO NOT keep any default enforcer/shockrifle/sniperrifle if u are using ZP!
***Keeping things other mutators need to replace will mess up the game!!***