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MonsterHunt and newnet

Posted: Fri Apr 13, 2018 11:27 am
by medor
Actual test with newnet UN1 http://ultut.in/ut_files/server_side_mods/UN1.zip

MH2_NS_V2_July_12_03_03_PM http://medor.no-ip.org/index.php?dir=Ga ... _03_PM.zip
MH504 http://medor.no-ip.org/index.php?dir=Ga ... =MH504.zip

i have hit sounds ,walk sounds, scoreboard and mh HUD, announces hamp etc.... work for the moment with all tested custom weapons.

CustomGameConfig[52]=(bEnabled=True,GameClass="MH2_NS_V2.MonsterHunt",NewPrefix="nsMH",Mutators="UN1.DisableWeapons",Settings="")

Have to test with
MH_OsPower_MH504 http://medor.no-ip.org/index.php?dir=Ga ... _MH504.zip

Re: MonsterHunt and newnet

Posted: Sat Apr 14, 2018 11:03 pm
by Deepu
Nice!

Re: MonsterHunt and newnet

Posted: Sun Apr 15, 2018 6:12 am
by medor
Add UN1.RXPosError set
[UN1.RXPosError]
MaxPosError=50

CustomGameConfig[52]=(bEnabled=True,GameClass="MH2_NS_V2.MonsterHunt",NewPrefix="nsMH",Mutators="UN1.DisableWeapons,UN1.RXPosError,MH_OsPower.PowerUp",Settings="")