Re: UltimateNewNetv0_6
Posted: Mon Dec 12, 2016 7:24 pm
Yes we can change in .ini file
Code: Select all
[UltimateNewNetv0_7.UTPure]
HammerDamagePri=0
HammerDamageSec=0
EnforcerDamagePri=14
EnforcerDamageSec=14
BioDamagePri=20
BioDamageSec=200
ShockDamagePri=34
ShockDamageSec=55
ShockDamageCombo=165
PulseDamagePri=20
PulseDamageSec=3
RipperDamagePri=30
RipperDamageSec=34
MinigunDamagePri=8
MinigunDamageSec=11
FlakDamagePri=16
FlakDamageSec=70
RocketDamagePri=75
RocketDamageSec=80
SniperDamagePri=40
HeadshotDamage=90
SniperSpeed=0.700000
H4xSpeed=4.000000
zzCPW=herpderp
MaxCLE=50
bUTPureEnabled=True
Advertise=1
AdvertiseMsg=1
bAllowCenterView=False
CenterViewDelay=1.000000
bAllowBehindView=True
TrackFOV=2
bAllowMultiWeapon=False
bFastTeams=True
bUseClickboard=True
MinClientRate=12000
bAdvancedTeamSay=True
ForceSettingsLevel=2
bNoLockdown=True
bWarmup=True
bCoaches=False
bAutoPause=False
ForceModels=1
ImprovedHUD=1
bDelayedPickupSpawn=False
bTellSpectators=False
PlayerPacks[0]=VA
PlayerPacks[1]=
PlayerPacks[2]=
PlayerPacks[3]=
PlayerPacks[4]=
PlayerPacks[5]=
PlayerPacks[6]=
PlayerPacks[7]=
DefaultHitSound=2
DefaultTeamHitSound=3
bForceDefaultHitSounds=False
TeleRadius=210
ThrowVelocity=750
bForceDemo=False
MinCheckedCount=30
bDisableAutoKicks=False
[UltimateNewNetv0_7.PureStat]
bEnabled=True
[UltimateNewNetv0_7.NoSpamShock1]
; block fire if more than this
MaxShockBalls=3
[UltimateNewNetv0_7.NoSpamShock2]
; remove oldest ball if more than this
MaxShockBalls=2
[UltimateNewNetv0_7.NoSpamShock3]
; block fire if shorter than this
MinSecBetweenBalls=0.7
[UltimateNewNetv0_7.ComboShock]
AmmoAmount=50
bUseCustomInitialAmmo=True
enableNoSpam=True
bGiveShockRifle=True
; choose antispam method, value: 1-3
AntiSpamMethodDM=2
AntiSpamMethodCTF=1
AntiSpamMethodAS=3
AntiSpamMethodDOM=3
AntiSpamMethodTDM=2
AntiSpamMethodLMS=3
AntiSpamMethodOther=3
; keep melee weapons? eg. translocator / impacthammer
bKeepInventoryTDM=False
bKeepInventoryDM=False
bKeepInventoryCTF=True
bKeepInventoryAS=True ; doesn't work yet
bKeepInventoryDOM=True
bKeepInventoryLMS=False
bKeepInventoryOther=False
;
DamageScaling=1.000000
KnockbackScaling=1.000000
SelfDamageScaling=0.00
SelfKnockbackScaling=1.000000
FallDamageScaling=1.000000
ZoneDamageScaling=1.000000
WepName[0]=ShockRifle
WepName[1]=
WepName[2]=
WepName[3]=
WepName[4]=
WepName[5]=
WepName[6]=
WepName[7]=
WepName[8]=
WepName[9]=
WepName[10]=
WepName[11]=
WepName[12]=
WepName[13]=
WepName[14]=
WepName[15]=
WeaponDamageScaling[0]=100.000000
WeaponDamageScaling[1]=1.000000
WeaponDamageScaling[2]=1.000000
WeaponDamageScaling[3]=1.000000
WeaponDamageScaling[4]=1.000000
WeaponDamageScaling[5]=1.000000
WeaponDamageScaling[6]=1.000000
WeaponDamageScaling[7]=1.000000
WeaponDamageScaling[8]=1.000000
WeaponDamageScaling[9]=1.000000
WeaponDamageScaling[10]=1.000000
WeaponDamageScaling[11]=1.000000
WeaponDamageScaling[12]=1.000000
WeaponDamageScaling[13]=1.000000
WeaponDamageScaling[14]=1.000000
WeaponDamageScaling[15]=1.000000
WeaponKnockbackScaling[0]=1.000000
WeaponKnockbackScaling[1]=1.000000
WeaponKnockbackScaling[2]=1.000000
WeaponKnockbackScaling[3]=1.000000
WeaponKnockbackScaling[4]=1.000000
WeaponKnockbackScaling[5]=1.000000
WeaponKnockbackScaling[6]=1.000000
WeaponKnockbackScaling[7]=1.000000
WeaponKnockbackScaling[8]=1.000000
WeaponKnockbackScaling[9]=1.000000
WeaponKnockbackScaling[10]=1.000000
WeaponKnockbackScaling[11]=1.000000
WeaponKnockbackScaling[12]=1.000000
WeaponKnockbackScaling[13]=1.000000
WeaponKnockbackScaling[14]=1.000000
WeaponKnockbackScaling[15]=1.000000