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Re: UltimateNewNet

Posted: Fri Jun 30, 2017 10:23 am
by thiagoobr
The atack with rocket went very closely....

In the next update could put at 100 the armor, the lms is very unbalanced, This 50 is making a difference.

In Brazil we play a lot of lms, the players is crying. :P

Another bug, the bots do not hit us with shockrifle Secondary shots..

Re: UltimateNewNet

Posted: Fri Jun 30, 2017 11:00 am
by medor
Ave you try change settings ?

UnrealTournament.ini

[UltimateNewNetv0_8.LastManStanding]
bHighDetailGhosts=False
bDynamicBots=True
NumberDynamicBots=5
bAddNwZpWeapons=False
ZpPackageName=
FragLimit=15
TimeLimit=0
bMultiWeaponStay=True
bForceRespawn=False
bUseTranslocator=False
MaxCommanders=0
bNoMonsters=True
bHumansOnly=False
bCoopWeaponMode=False
bClassicDeathMessages=False
MinFOV=80.000000
MaxFOV=130.000000
MaxNameChanges=0
bHighDetailGhosts=False
bDynamicBots=True
NumberDynamicBots=5
StartWeapon=

You can add armor with other mods , change damage , modifie bots with mods ....

Re: UltimateNewNet

Posted: Fri Jun 30, 2017 2:31 pm
by thiagoobr
medor,

I do not want to add, Why the LMS pattern is this, 100 life 100 armor.
change this, and the game gets unbalanced...

Default is, and correct

Image

Re: UltimateNewNet

Posted: Sat Jul 01, 2017 1:56 am
by thiagoobr
hi deepu,

I discovered new bugs...

Players claim they can not see the secondary shot of the pulse, Not all players.

gave a bug in the flack that she fired fast very fast, without leaving shot... I had this error in lms

Now in lms, When someone loses all lives, he loses himself and can shoot other players and kill, Even being out of the game...


When to check this error in lms, please fix the armor for 100 :smile_cool: :smile_cool:

Re: UltimateNewNet

Posted: Sun Jul 02, 2017 11:05 am
by Deepu
LMS_v0_8_Test.zip
(15.34 KiB) Downloaded 360 times

Code: Select all

CustomGameConfig[1]=(bEnabled=True,GameClass="LMS_v0_8_Test.LastManStanding",NewPrefix="LMS",Mutators="",Settings="")
In UT.ini

Code: Select all

[LMS_v0_8_Test.LastManStanding]
bDynamicBots=True
NumberDynamicBots=5
NewNetPackName=UltimateNewNetv0_8
StartWeapon=
FragLimit=30
TimeLimit=0
bMultiWeaponStay=True
bForceRespawn=True
bUseTranslocator=False
MaxCommanders=0
bNoMonsters=True
bHumansOnly=False
bCoopWeaponMode=False
bClassicDeathMessages=False
TimeLimit not tested.

Re: UltimateNewNet

Posted: Sun Jul 02, 2017 4:54 pm
by Deepu
I think thiagoobr needs to test this LMS :ut_minigun1:
This LMS works with all NewNet packages...
Set this: NewNetPackName=NewNetWeaponPackName

Re: UltimateNewNet

Posted: Sun Jul 02, 2017 7:43 pm
by thiagoobr
Work fine, I need to test with full server...

I saw other a strange error on the vote map.

in list 2 Only 1 map of lms appears, LMS-Agony

Image

► Show Spoiler

Re: UltimateNewNet

Posted: Sun Jul 02, 2017 11:36 pm
by medor
List2Filter[34]=LMS-Agony
List2Filter[36]=LMS-ArcaneTemple

because it's missing the List2Filter[35]

Re: UltimateNewNet

Posted: Mon Jul 03, 2017 12:44 am
by thiagoobr
:cool2: :cool2: And where did you go for this?

Re: UltimateNewNet

Posted: Mon Jul 03, 2017 3:16 am
by Deepu
Why you want type all map names in this list? You can put this for autoload:

List2Filter[0]=DM-*
List2Filter[1]=LMS-*