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Re: UltimateNewNet

Posted: Fri Jun 23, 2017 10:40 pm
by thiagoobr
hi deepu,
I discovered a bug, when I change the weapon, sometimes it shows half of the weapon, sometimes the weapon goes invisible, i test today!! in your server!!
Image

Re: UltimateNewNet

Posted: Sat Jun 24, 2017 11:58 pm
by thiagoobr
hi,
The shock is with bug, Only 1 secondary shot is killing, Is not following the ini settings,
Something else, bodies are not shot after death, they do not explode..
Sometimes the crosshair sniper camper does not appear, it has to reconnect to the server.

Re: UltimateNewNet

Posted: Sun Jun 25, 2017 8:24 am
by Deepu
Updated, Impact Hammer damage like Standalone, little bit improved FWS, Crunch headshot added, all codes are enhanced...

Re: UltimateNewNet

Posted: Sun Jun 25, 2017 2:44 pm
by thiagoobr
I discovered a bug in the shots, hold the shoot button and then change weapon, the weapon goes from 1 more shot, test with all weapons ...

I tested it after we tested it on your server, tested it on my...

exemple sniper change to shock... shots primary


Can you fix this to use in vote map, in normal gib? TeamShockEffects


CustomGameConfig[6]=(bEnabled=True,GameClass="Botpack.CTFGame",NewPrefix="iCTF",Mutators="UltimateNewNetv0_8.NewNetIG,UltimateNewNetv0_8.PureStat,UltimateNewNetv0_8.NewNetServer,RextendedUTv2-5-2-Fix2.RexUT,UrSGrappleS.UrSGrappleS,SmartCTF_4E.SmartCTF",Settings="TimeLimit=30,FragLimit=0,GameSpeed=1.00,GoalTeamScore=5,bTournament=False,TeamShockEffects=True")

Re: UltimateNewNet

Posted: Sun Jun 25, 2017 3:34 pm
by Deepu
thiagoobr wrote:I discovered a bug in the shots, hold the shoot button and then change weapon, the weapon goes from 1 more shot, test with all weapons ...

I tested it after we tested it on your server, tested it on my...

exemple sniper change to shock... shots primary
This is not a error, it's FWS & NewNet ignores Pending Weapons...

Re: UltimateNewNet

Posted: Sun Jun 25, 2017 3:39 pm
by thiagoobr
And the effect is possible to use in the voting map in the future? :cool2:

Re: UltimateNewNet

Posted: Sun Jun 25, 2017 7:47 pm
by medor
What this do ?
SetPendingWeapon=False

Re: UltimateNewNet

Posted: Mon Jun 26, 2017 11:58 am
by Deepu
If we set SetPendingWeapon=False ignores loading of weapons, if we SetPendingWeapon=True value we need to complete loading of a weapon after that change weapons...

Re: UltimateNewNet

Posted: Mon Jun 26, 2017 12:00 pm
by Deepu
thiagoobr wrote:And the effect is possible to use in the voting map in the future? :cool2:
This is never possible, because see this:
[Engine.Engine]
GameRenderDevice=OpenGLDrv.OpenGLRenderDevice
AudioDevice=Galaxy.GalaxyAudioSubsystem
NetworkDevice=IpDrv.TcpNetDriver
DemoRecordingDevice=Engine.DemoRecDriver
Console=UTMenu.UTConsole
Language=int
GameEngine=Engine.GameEngine
EditorEngine=Editor.EditorEngine
WindowedRenderDevice=SoftDrv.SoftwareRenderDevice
RenderDevice=GlideDrv.GlideRenderDevice
DefaultGame=Botpack.DeathMatchPlus
DefaultServerGame=Botpack.DeathMatchPlus

ViewportManager=WinDrv.WindowsClient
Render=Render.Render
Input=Engine.Input
Canvas=Engine.Canvas
RunCount=5982
So only allow settings from Botpack!
I don't know exactly what's going on :icon_e_confused:

Re: UltimateNewNet

Posted: Mon Jun 26, 2017 2:32 pm
by Deepu
First post updated!