UltimateNewNet
hi deepu,
I discovered a bug, when I change the weapon, sometimes it shows half of the weapon, sometimes the weapon goes invisible, i test today!! in your server!!
I discovered a bug, when I change the weapon, sometimes it shows half of the weapon, sometimes the weapon goes invisible, i test today!! in your server!!
hi,
The shock is with bug, Only 1 secondary shot is killing, Is not following the ini settings,
Something else, bodies are not shot after death, they do not explode..
Sometimes the crosshair sniper camper does not appear, it has to reconnect to the server.
The shock is with bug, Only 1 secondary shot is killing, Is not following the ini settings,
Something else, bodies are not shot after death, they do not explode..
Sometimes the crosshair sniper camper does not appear, it has to reconnect to the server.
Updated, Impact Hammer damage like Standalone, little bit improved FWS, Crunch headshot added, all codes are enhanced...
I discovered a bug in the shots, hold the shoot button and then change weapon, the weapon goes from 1 more shot, test with all weapons ...
I tested it after we tested it on your server, tested it on my...
exemple sniper change to shock... shots primary
Can you fix this to use in vote map, in normal gib? TeamShockEffects
CustomGameConfig[6]=(bEnabled=True,GameClass="Botpack.CTFGame",NewPrefix="iCTF",Mutators="UltimateNewNetv0_8.NewNetIG,UltimateNewNetv0_8.PureStat,UltimateNewNetv0_8.NewNetServer,RextendedUTv2-5-2-Fix2.RexUT,UrSGrappleS.UrSGrappleS,SmartCTF_4E.SmartCTF",Settings="TimeLimit=30,FragLimit=0,GameSpeed=1.00,GoalTeamScore=5,bTournament=False,TeamShockEffects=True")
I tested it after we tested it on your server, tested it on my...
exemple sniper change to shock... shots primary
Can you fix this to use in vote map, in normal gib? TeamShockEffects
CustomGameConfig[6]=(bEnabled=True,GameClass="Botpack.CTFGame",NewPrefix="iCTF",Mutators="UltimateNewNetv0_8.NewNetIG,UltimateNewNetv0_8.PureStat,UltimateNewNetv0_8.NewNetServer,RextendedUTv2-5-2-Fix2.RexUT,UrSGrappleS.UrSGrappleS,SmartCTF_4E.SmartCTF",Settings="TimeLimit=30,FragLimit=0,GameSpeed=1.00,GoalTeamScore=5,bTournament=False,TeamShockEffects=True")
This is not a error, it's FWS & NewNet ignores Pending Weapons...thiagoobr wrote:I discovered a bug in the shots, hold the shoot button and then change weapon, the weapon goes from 1 more shot, test with all weapons ...
I tested it after we tested it on your server, tested it on my...
exemple sniper change to shock... shots primary
And the effect is possible to use in the voting map in the future?
If we set SetPendingWeapon=False ignores loading of weapons, if we SetPendingWeapon=True value we need to complete loading of a weapon after that change weapons...
This is never possible, because see this:thiagoobr wrote:And the effect is possible to use in the voting map in the future?
So only allow settings from Botpack![Engine.Engine]
GameRenderDevice=OpenGLDrv.OpenGLRenderDevice
AudioDevice=Galaxy.GalaxyAudioSubsystem
NetworkDevice=IpDrv.TcpNetDriver
DemoRecordingDevice=Engine.DemoRecDriver
Console=UTMenu.UTConsole
Language=int
GameEngine=Engine.GameEngine
EditorEngine=Editor.EditorEngine
WindowedRenderDevice=SoftDrv.SoftwareRenderDevice
RenderDevice=GlideDrv.GlideRenderDevice
DefaultGame=Botpack.DeathMatchPlus
DefaultServerGame=Botpack.DeathMatchPlus
ViewportManager=WinDrv.WindowsClient
Render=Render.Render
Input=Engine.Input
Canvas=Engine.Canvas
RunCount=5982
I don't know exactly what's going on
First post updated!