Re: UltimateNewNetv0_6
Posted: Wed Dec 07, 2016 10:37 am
Yea you are right we can do that for future or next version of NN.
to install GlobalUnreal for Assault..
add this to server.ini
Suppress=ScriptWarning
^ Hide NewNet Errors from log.
install NewNet wrote:
UnrealTournament.ini settings
ServerPackages=GlobalUnrealv0_5f
ServerPackages=GlobalWeaponsv0_5f
If you want to load newnet via mapvote config, add these actors to it's mutator list: GlobalServerv0_5f.GlobalServer,GlobalWeaponsv0_5f.PureStat,GlobalIGv0_5f.GlobalIG <<- for NewNet InstaGib (replace with GlobalSAv0_5f.GlobalSA for sniper arena.. or remove entirely for normal weapons)
so for normal Weapons Mutators="GlobalServerv0_5f.GlobalServer,GlobalWeaponsv0_5f.PureStat"
for ComboShock just add to ^ ,ComboShock.ComboShock
For Jailbreak also add: JailPeace.JailPeace,JBRSIndicator.JBRSIndicator,NoJailKill.NoJailKill
[ACEv08_AutoConfig.ACEAutoConfigActor]
UPackages[1]=GlobalWeaponsv0_5f
^ for use with ACE
[GlobalUnrealv0_5f.UTPure]
bUTPureEnabled=True
Advertise=1
AdvertiseMsg=1
bAllowCenterView=False
CenterViewDelay=1.000000
bAllowBehindView=False
TrackFOV=0
bAllowMultiWeapon=False
bFastTeams=True
bUseClickboard=True
MinClientRate=15000
bAdvancedTeamSay=True
bHitSounds=True
bTeamHitSounds=True
ForceSettingsLevel=2
bNoLockdown=True
bWarmup=True
bCoaches=False
bAutoPause=False
ForceModels=0
ImprovedHUD=1
bDelayedPickupSpawn=False
bTellSpectators=False
PlayerPacks[0]=BP1
PlayerPacks[1]=BP4
PlayerPacks[2]=
PlayerPacks[3]=
PlayerPacks[4]=
PlayerPacks[5]=
PlayerPacks[6]=
PlayerPacks[7]=
FWSDelay=500.000000
FireSwitchDelay=500.000000
DefaultHitSound=2.000000
DefaultTeamHitSound=3.000000
ShockRadius=100
ThrowVelocity=750
MaxPktLPS=9999
TeleRadius=220
[GlobalWeaponsv0_5f.PureStat]
bEnabled=True
bUseFWS=True
^^_ into ut.ini/
medor wrote:Work fine
just the flying at the start map is come back.
combo ave only the blue fire. Missing ServerPackages=TeamShocking i set it now but not work oups it's for src not need here
not try the double jump.(is it inside ? )
the original sounds option newnet seems not can enable
May be to do in this build or a future one
reduce balls for the combo ... the zip i send you can help ?
CGrapple enable for the combo
bug when quit in air the slv and other rx
test it with mm game and mh
http://medor.no-ip.org/index.php?dir=Ze ... ockv1f.zipDeepu wrote:OK
Give me the best combogib mutator, i will add mutator inside of nn
Yes not workDeepu wrote:UltimateNewNet does not work with JB?
i never getting this error or are you using LAN test? I think that's why it coming...flying at the start map is come back
it can be fixable dont worry...Missing ServerPackages=TeamShocking i set it now but not work oups it's for src not need here
not try the double jump.(is it inside ? )
the original sounds option newnet seems not can enable
flying at the start map is come back
i never getting this error or are you using LAN test? I think that's why it coming...
When the game start with nexgen ( only assault ) there is a player who fly like an admin; sometime me sometime an other.
The set direction with hammer not work to but that it's one on some newnet bugs.
The only ZP working fine at this day for assault is zp103.
As you want i ave no opinion for this.The combogib mutator says supported version only for globalunreal nn, so "ComboGib.u" & "ReduceBalls.u" is not better?