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Re: UltimateNewNetv0_6
Posted: Sat Dec 03, 2016 12:47 pm
by Deepu
Added
also fixed sniper aim error
Re: UltimateNewNetv0_6
Posted: Sat Dec 03, 2016 7:09 pm
by medor
*one bug
bot with pistol not take my health
As the bots pull me with the minigun ... The boost is very strong
*please
bMultiWeaponStay=True
There are no limite DM ?
Re: UltimateNewNetv0_6
Posted: Sun Dec 04, 2016 9:33 am
by Deepu
medor wrote:*one bug
bot with pistol not take my health
As the bots pull me with the minigun ... The boost is very strong
*please
bMultiWeaponStay=True
There are no limite DM ?
Enabled
bMultiWeaponStay=True
bot with pistol take your health now
minigun boost is normal in default ut (i checked) (ignore it)
unreal://91.215.88.12:1111
Re: UltimateNewNetv0_6
Posted: Sun Dec 04, 2016 10:29 am
by medor
bMultiWeaponStay=True
not work you add it in mapote , ut.ini , option newnet ?
Re: UltimateNewNetv0_6
Posted: Sun Dec 04, 2016 1:30 pm
by Deepu
MultiWeaponStay added...
Re: UltimateNewNetv0_6
Posted: Sun Dec 04, 2016 4:08 pm
by medor
Deepu wrote:minigun boost is normal in default ut (i checked) (ignore it)
Enforcer boost more thane a normal minigum has my feelings ... this not the only one excessive weapon boost.
Seems the enforcer boost like or more a normal minigun
Re: UltimateNewNetv0_6
Posted: Mon Dec 05, 2016 11:57 am
by Deepu
I cannot fix that error, i think that boost from master class enforcer & minigun2 or bbplayer class
Check in offline mode
Last built version is here
Updated
Re: UltimateNewNetv0_6
Posted: Tue Dec 06, 2016 7:58 am
by medor
It work now with the new download :D
I make test and reply :geek:
There no UltimateNewNetv0_7_Beta.PureAutoPause in the tuto.
can we launch it?
Re: UltimateNewNetv0_6
Posted: Tue Dec 06, 2016 9:36 am
by Deepu
Set this (UltimateNewNetv0_7_Beta.PureAutoPause)
Re: UltimateNewNetv0_6
Posted: Wed Dec 07, 2016 9:36 am
by medor
Work fine
just the flying at the start map is come back.
combo ave only the blue fire.
not try the double jump.(is it inside ? )
the original sounds option newnet seems not can enable
May be to do in this build or a future one
reduce balls for the combo ... the zip i send you can help ?
CGrapple enable for the combo
bug when quit in air the slv and other rx
test it with mm game and mh