Thanks Medor. I used ACE 8 to 1.2 and 436/451/469 on my server and client. I think I have to accept (after 15 years!!) that online gaming will never be consistent. One game is great, the next game feels like I'm in quicksand (all with the same ping on the same server). Have a nice day!
Fixed damage on impact altfire.
Updated ClientCannotShoot code.
Fixed 2 chunks not damaging to target while firing flak cannon's primary.
Fixed accidental fire bug after re-spawning player.
Fixed double enforcer priority, useful for Siege.
Added weapon SelectAnimRate and DownAnimRate for controlling FWS.
Re: UltimateNewNet
Posted: Tue Oct 12, 2021 2:52 pm
by jenova*
Thank you for updating!!
We've tested 1k for about 2h30minutes and quickly, I write our feeling below. (compared to 1e)
A) We felt it's harder to hit head shot with sniper as like hit-box of head is reduced. I guess you changed something ?
B) It happened that when I picked dropped-shockrifle and can't shooting. (you still try to fix it?)
thanks!
Re: UltimateNewNet
Posted: Tue Oct 12, 2021 3:39 pm
by Deepu
This newnet is based on IG++, as you mentioned in B) still working on it
Re: UltimateNewNet
Posted: Tue Oct 12, 2021 3:43 pm
by thiagoobr
Go to start the testes
Re: UltimateNewNet
Posted: Wed Oct 13, 2021 12:52 am
by jenova*
Deepu wrote: ↑Tue Oct 12, 2021 3:39 pm
This newnet is based on IG++, as you mentioned in B) still working on it
I got it. I just want to know it.
Re: UltimateNewNet
Posted: Thu Oct 14, 2021 3:32 pm
by medor
UN1k2 test ?
Re: UltimateNewNet
Posted: Fri Oct 15, 2021 7:36 am
by Deepu
You mean v2?
Re: UltimateNewNet
Posted: Sat Oct 16, 2021 4:30 pm
by jenova*
here is weird moment I faced.
1. Pulse rifle beam penetrated armor. (40 to 0. It may be easier to understand if you play it slowly.)
2. Shock ball disappeared. (It's might be rare case cuz only once happened.)