The UN1e.LastManStanding is LastManStanding++, i just integrated to newnet, let me verify for next release!!!
Re: UltimateNewNet
Posted: Mon Jun 22, 2020 2:25 pm
by asosed
Sometimes a bug occurs with shock rifle and flak cannon. The weapon does not shoot when you pick it up. Game mode: DM and LMS
Re: UltimateNewNet
Posted: Tue Jun 23, 2020 3:30 pm
by Deepu
Bug is native, I can't able find that from long time ago, need to fix that.
Re: UltimateNewNet
Posted: Tue Jun 23, 2020 11:18 pm
by asosed
As I understand it, this bug can be with any weapon.
Re: UltimateNewNet
Posted: Wed Jun 24, 2020 1:14 am
by thiagoobr
asosed,
deepu work in path 469, when the job is finished, he will work with newnet again!!!
Re: UltimateNewNet
Posted: Wed Jun 24, 2020 9:16 am
by asosed
thiagoobr wrote: ↑Wed Jun 24, 2020 1:14 am
asosed,
deepu work in path 469, when the job is finished, he will work with newnet again!!!
I look forward to.
Re: UltimateNewNet
Posted: Fri Jul 03, 2020 8:57 am
by asosed
Deepu, Hey. Will UltimateNewNet work with other types of games?
For example: 1. (bEnabled=True,GameName="Team Last Man Standing",RuleName="Test",GameClass="tlastmanstanding.LastManStanding",FilterCode="lms",bHasRandom=False,VotePriority=1.000000,MutatorList="",Settings="",Packages="") 2. (bEnabled=True,GameName="Last Man Standing",RuleName="Test",GameClass="lmsplusplus05.LastManStanding",FilterCode="lms",bHasRandom=False,VotePriority=1.000000,MutatorList="",Settings="",Packages="") 3. Etc
--> For Last Man Standing, add to the MapVote.ini
CustomGameConfig[1]=(bEnabled=True,GameClass="UN1e.LastManStanding",NewPrefix="LMS",Mutators="",Settings="")
--> add to the UnrealTournament.ini for Last Man Standing
[UN1e.LastManStanding]
StartWeapon=
FragLimit=30
TimeLimit=0
bMultiWeaponStay=True
bForceRespawn=True
bUseTranslocator=False
MaxCommanders=0
bNoMonsters=True
bHumansOnly=False
bCoopWeaponMode=False
bClassicDeathMessages=False
Re: UltimateNewNet
Posted: Sat Jul 04, 2020 12:32 pm
by asosed
Of course I read the first post. There just is a problem that I wrote about before viewtopic.php?f=15&t=987&start=240#p2586
So I decided to use the original mode LastManStanding++ - lmsplusplus05.LastManStanding. First of all, to check the error.
I'm also interested in mode Team Last Man Standing - tlastmanstanding.LastManStanding
Re: UltimateNewNet
Posted: Sun Jul 05, 2020 12:36 am
by Deepu
I forgot that one can you post again that bug? Yea works with newnet, but the problem is new lms++ replace newnet weapons original, in that case you need to load all weapons fully loaded mutator "UP2.AWFL" or find original mutator class line!
1. (bEnabled=True,GameName="Team Last Man Standing",RuleName="Test",GameClass="tlastmanstanding.LastManStanding",FilterCode="lms",bHasRandom=False,VotePriority=1.000000,MutatorList="UP2.AWFL",Settings="",Packages="")
2. (bEnabled=True,GameName="Last Man Standing",RuleName="Test",GameClass="lmsplusplus05.LastManStanding",FilterCode="lms",bHasRandom=False,VotePriority=1.000000,MutatorList="UP2.AWFL",Settings="",Packages="")