Re: UltimateNewNet
Posted: Tue Nov 12, 2019 9:09 pm
did you planned to fix the compatibilty with the MH2 because if you set the setting for UN1.deseable or UN1.RXPosError that make a crash with infinite recersion call,
on some maps that broke the teleporteur ( for exemple on MH Andromeda ancient.ScriptLog: InitGame: ?Name=Player?Class=Botpack.TMale2?team=0?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello?game=MonsterHunt2beta3MHA3.MonsterHunt?mutator=MapVoteLA13.BDBMapVote
ScriptWarning: MH2Base MH-Andromeda-Ancient-Test1K.MH2Base0 (Function MonsterHunt2beta3MHA3.MH2Base.PreBeginPlay:0032) Accessed None
ScriptLog: *** MonsterHunt2beta3MHA3 Gametype and Mutator is loaded
ScriptLog: Base Mutator is MH-Andromeda-Ancient-Test1K.MH2Base0
ScriptLog: Mutators MapVoteLA13.BDBMapVote
ScriptLog: Add mutator MapVoteLA13.BDBMapVote
MapVoteLA: StartMutator: UN1.RXPosError
MapVoteLA: StartMutator: MoreGunsv5.MoreGuns
MapVoteLA: StartMutator: MonsterHunt2beta3MHA3.IP2Country
Critical: appError called:
Critical: RXPosError MH-Andromeda-Ancient-Test1K.RXPosError0 (Function Engine.Mutator.AddMutator:0000) Infinite script recursion (250 calls) detected
Exit: Executing UObject::StaticShutdownAfterError
Critical: FFrame::Serialize
Critical: UObject::ProcessEvent
Critical: (BDBMapVote MH-Andromeda-Ancient-Test1K.BDBMapVote0, Function MapVoteLA13.BDBMapVote.PreBeginPlay)
Critical: ULevel::SpawnActor
Critical: (BDBMapVote)
Critical: UObject::ProcessEvent
Critical: (MonsterHunt MH-Andromeda-Ancient-Test1K.MonsterHunt0, Function MonsterHunt2beta3MHA3.MonsterHunt.InitGame)
Critical: BeginPlay
Critical: UGameEngine::LoadMap
Critical: LocalMapURL
Critical: UGameEngine::Browse
Critical: ServerTravel
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: UServerCommandlet::Main
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 10/31/19 22:31:33