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Re: UltimateNewNet
Posted: Thu Apr 12, 2018 11:47 am
by medor
Missing TeamShockEffects ?
Re: UltimateNewNet
Posted: Thu Apr 12, 2018 11:56 am
by Deepu
medor wrote: ↑Thu Apr 12, 2018 11:47 am
Missing TeamShockEffects ?
Removed, I will update ComboGIB's settings to readme...
Re: UltimateNewNet
Posted: Thu Apr 12, 2018 12:04 pm
by medor
Lol i love it TeamShockEffects
LMS not full setting eneable this time like ?
bHighDetailGhosts=False
bDynamicBots=True
NumberDynamicBots=5
bAddNwZpWeapons=False
ZpPackageName=
FragLimit=15
TimeLimit=0
bMultiWeaponStay=True
bForceRespawn=False
bUseTranslocator=False
MaxCommanders=0
bNoMonsters=True
bHumansOnly=False
bCoopWeaponMode=False
bClassicDeathMessages=False
MinFOV=80.000000
MaxFOV=130.000000
MaxNameChanges=0
bHighDetailGhosts=False
bDynamicBots=True
NumberDynamicBots=5
StartWeapon=
[UN1.LastManStanding]
StartWeapon=
FragLimit=30
TimeLimit=0
bMultiWeaponStay=True
bForceRespawn=True
bUseTranslocator=False
MaxCommanders=0
bNoMonsters=True
bHumansOnly=False
bCoopWeaponMode=False
bClassicDeathMessages=False
Re: UltimateNewNet
Posted: Thu Apr 12, 2018 12:21 pm
by Deepu
medor wrote: ↑Thu Apr 12, 2018 12:04 pm
Lol i love it TeamShockEffects
Will do for next release!
LMS not full setting eneable this time like ?
bHighDetailGhosts=False
(Useless right?)
bDynamicBots=True
(For what? this will loads from MinPlayers=* settings)
NumberDynamicBots=5
(,)
bAddNwZpWeapons=False
(Still using Zeroping?)
ZpPackageName=
(,)
FragLimit=15
(It loads from master class [Botpack.DeathMatchPlus])
TimeLimit=0
(,)
bMultiWeaponStay=True
(,)
bForceRespawn=False
(,)
bUseTranslocator=False
(,)
MaxCommanders=0
(,)
bNoMonsters=True
(,)
bHumansOnly=False
(,)
bCoopWeaponMode=False
(,)
bClassicDeathMessages=False
(,)
MinFOV=80.000000
(,)
MaxFOV=130.000000
(,)
MaxNameChanges=0
(,)
bHighDetailGhosts=False (,)
bDynamicBots=True (,)
NumberDynamicBots=5
StartWeapon=
Re: UltimateNewNet
Posted: Fri Apr 13, 2018 12:07 am
by thiagoobr
Re: UltimateNewNet
Posted: Fri Apr 13, 2018 2:29 am
by Deepu
Re-updated the UN1.zip for VA1!
Re: UltimateNewNet
Posted: Fri Apr 13, 2018 3:01 am
by thiagoobr
thx i go test and go add in my server BT to test :)
Re: UltimateNewNet
Posted: Sat Apr 14, 2018 11:15 am
by Carnage`
Hi, thanks for your impressive work.
I'm not sure if it's a bug or not but with LeagueAssault140 the teleporters are acting weird. On AS-Ballistic and GolgothaALthey don't disable the teleporters after the objectives and i get thrown back out of the AS-Rook ones.
This is with me trying to load the disableportals mutator.
Base Mutator is AS-Rook.LeagueAS_Mutator0
Mutators MapVoteLAv2.BDBMapVote,UN1.DisablePortals
Add mutator MapVoteLAv2.BDBMapVote
StartMutator: UN1.DisablePortals
Unknown Mutator in use: UN1.DisablePortals
NewNet compatibility enabled for League Assault.
So newnet itself is running impressively well, just seem to have problems with the mutator. Am i doing something wrong or is it a bug?
Kind regards,
Carn`
Re: UltimateNewNet
Posted: Sat Apr 14, 2018 1:54 pm
by Deepu
Code: Select all
Initiating local logging...
Initiating world logging...
Unclean shutdown detected
NewNet compatibility enabled for League Assault.
It's working in our server's perfectly, maybe that error happening non-updated MapVote...
Re: UltimateNewNet
Posted: Mon Apr 16, 2018 2:50 am
by Deepu
No way to disable 2k4Combos because I added inside the UN...