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Re: UltimateNewNet
Posted: Sun Jun 11, 2017 1:28 pm
by Deepu
It's a debug not none's, this is RX8UL version's error not NN...
Fire at the dor on ball for make you damages
which weapon? shock?
The flak not work ..sometime it fire sometime no.
idk what is this error? do some screenshot.
Re: UltimateNewNet
Posted: Sun Jun 11, 2017 1:48 pm
by medor
yes it's shock ball
for flak i ave the sound but nothing happen ... not fire projectiles
Re: UltimateNewNet
Posted: Sun Jun 11, 2017 2:43 pm
by medor
One more but it's for other rx to
When we target a specific point and fire left click ... the rocket go to the left.
Re: UltimateNewNet
Posted: Mon Jun 12, 2017 6:03 pm
by Deepu
thiagoobr wrote:Some players have error the gun appears half transparent..
Apply this to UnrealTournament.ini
[OpenGLDrv.OpenGLRenderDevice]
ZRangeHack=False
[D3D9Drv.D3D9RenderDevice]
ZRangeHack=False
[D3D10Drv.D3D10RenderDevice]
ZRangeHack=False
[D3D11Drv.D3D11RenderDevice]
ZRangeHack=False
[D3D12Drv.D3D12RenderDevice]
ZRangeHack=False
Re: UltimateNewNet
Posted: Wed Jun 14, 2017 7:51 pm
by thiagoobr
Niceeee in night i test this (Y)
Now i can disable the color of the shock ball?
Re: UltimateNewNet
Posted: Thu Jun 15, 2017 3:01 am
by Deepu
Yes
Re: UltimateNewNet
Posted: Thu Jun 15, 2017 6:36 pm
by medor
(bEnabled=True,GameClass="Botpack.CTFGame",NewPrefix="SACTF",Mutators="Botpack.SniperArena",Settings="bUseTranslocator=True")
bUseTranslocator=True not work here
may be you can do a translockMut like for UltimateNewNetv0_8.GrapMut who run perfect with SA
Re: UltimateNewNet
Posted: Thu Jun 15, 2017 7:58 pm
by thiagoobr
deepu,
Now the weapon is no longer invisible, but the change has to be made manually at the ini client's, You can do this automatic process ?
Another thing when starting a game alone you walk very fast and even fly, sometimes takes kick by speed hack...
you could add one options to client configure a shock to set in case he wants to use his custom shock, red, blue, gree ...
exemple, you Disable to all this effect in TeamShockEffects=False and the cliente have the option to use it if you want
exemple:
[UltimateNewNetv0_8.client]
individualShockEffects=True
Color=red
;colors(red,green,blue,gold)
Re: UltimateNewNet
Posted: Thu Jun 15, 2017 8:51 pm
by medor
Now the weapon is no longer invisible, but the change has to be made manually at the ini client's, You can do this automatic process ?
You speak about ZRangeHack=False ? I think It's not authorized to edit ini players that i think.
Another thing when starting a game alone you walk very fast and even fly, sometimes takes kick by speed hack...
Ave you set ACE for speed ? for the fly it's come with LAN game just at the start but it's ok after the first dead.Have you this on the dev server ?
You can set not kick if you want
UltimateNewNet.ini
AutoKicks=False
you could add one options to client configure a shock to set in case he wants to use his custom shock, red, blue, gree ...
exemple, you Disable to all this effect in TeamShockEffects=False and the cliente have the option to use it if you want
exemple:
[UltimateNewNetv0_8.client]
individualShockEffects=True
Color=red
;colors(red,green,blue,gold)
A little nonsense
BUT let deepu what he think about all that
Re: UltimateNewNet
Posted: Fri Jun 16, 2017 7:50 am
by Deepu
Yo guys giving heavy load work to me, the shock rifle individual colors I cannot add, so a option is there if you playing dm, you can change team from player setup it works.
DEBUG 15:3:14.698 in KonglauncherVX29(Arachne).useAltFire(): ammo: True enemy: CTF-Face][.ST_TFemale1Bot3 orders: Attack
DEBUG 15:3:14.698 in KonglauncherVX29(Arachne).useAltFire(): ammo: True enemy: CTF-Face][.ST_TFemale1Bot3 orders: Attack
DEBUG 15:3:14.762 in KonglauncherVX29(Arachne).useAltFire(): ammo: True enemy: CTF-Face][.ST_TFemale1Bot3 orders: Attack
DEBUG 15:3:14.777 in KonglauncherVX29(Arachne).useAltFire(): ammo: True enemy: CTF-Face][.ST_TFemale1Bot3 orders: Attack
DEBUG 15:3:14.777 in KonglauncherVX29(Arachne).useAltFire(): ammo: True enemy: CTF-Face][.ST_TFemale1Bot3 orders: Attack
DEBUG 15:3:14.777 in KonglauncherVX29(Arachne).useAltFire(): ammo: True enemy: CTF-Face][.ST_TFema
Fixed projectile gone to be left side, enhanced codes & pack size reduced to 7.50 MB = Max 8.0 MB, releasing as RX8UL_3 (Public Version)
On the way good surprises
Known bugs:
► Show Spoiler
--> SLV & RX jump error (Fixed, water too)
--> Grapple weapon bug (Fixed)
--> Boost fix (Fixed)
--> OpenGL & Direct3D9, 10, 11 seems weapon mesh error (Player side ignored)
--> Bots not teleporting (Not fixed)
--> Setting warmup countdown time (Useless option)
--> Monster Match's weapon loading state error (Fixed, Monster Match fully supported with NewNet)