Yo guys giving heavy load work to me, the shock rifle individual colors I cannot add, so a option is there if you playing dm, you can change team from player setup it works.
DEBUG 15:3:14.698 in KonglauncherVX29(Arachne).useAltFire(): ammo: True enemy: CTF-Face][.ST_TFemale1Bot3 orders: Attack
DEBUG 15:3:14.698 in KonglauncherVX29(Arachne).useAltFire(): ammo: True enemy: CTF-Face][.ST_TFemale1Bot3 orders: Attack
DEBUG 15:3:14.762 in KonglauncherVX29(Arachne).useAltFire(): ammo: True enemy: CTF-Face][.ST_TFemale1Bot3 orders: Attack
DEBUG 15:3:14.777 in KonglauncherVX29(Arachne).useAltFire(): ammo: True enemy: CTF-Face][.ST_TFemale1Bot3 orders: Attack
DEBUG 15:3:14.777 in KonglauncherVX29(Arachne).useAltFire(): ammo: True enemy: CTF-Face][.ST_TFemale1Bot3 orders: Attack
DEBUG 15:3:14.777 in KonglauncherVX29(Arachne).useAltFire(): ammo: True enemy: CTF-Face][.ST_TFema
Fixed projectile gone to be left side, enhanced codes & pack size reduced to 7.50 MB = Max 8.0 MB, releasing as RX8UL_3 (Public Version)
On the way good surprises
Known bugs:
► Show Spoiler
--> SLV & RX jump error (Fixed, water too)
--> Grapple weapon bug (Fixed)
--> Boost fix (Fixed)
--> OpenGL & Direct3D9, 10, 11 seems weapon mesh error (Player side ignored)
--> Bots not teleporting (Not fixed)
--> Setting warmup countdown time (Useless option)
--> Monster Match's weapon loading state error (Fixed, Monster Match fully supported with NewNet)