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Re: Monster Match

Posted: Wed Mar 09, 2016 11:29 am
by Deepu
I replaced the melee attack, projectile & blowup function. All are successful...

Code: Select all

ScriptWarning: MMGame MM-AncientVillage.MMGame0 (Function MMGame_v1_1.MMGame.Killed:01C5) Accessed None
ScriptWarning: MMGame MM-AncientVillage.MMGame0 (Function MMGame_v1_1.MMGame.Killed:01CD) Accessed None
ScriptWarning: MMGame MM-AncientVillage.MMGame0 (Function MMGame_v1_1.MMGame.Killed:02A7) Accessed None

Monster is not spawning because no room (small area)
----------------------------------------------------
ScriptWarning: MM_WarLordSpawnProjectile MM-AncientVillage.MM_WarLordSpawnProjectile0 (Function MMGame_v1_1.MM_WarLordSpawnProjectile.Flying.Explode:00D5) Accessed None
ScriptWarning: MM_WarLordSpawnProjectile MM-AncientVillage.MM_WarLordSpawnProjectile0 (Function MMGame_v1_1.MM_WarLordSpawnProjectile.Flying.Explode:00DD) Attempt to assigned variable through None
ScriptWarning: MM_WarLordSpawnProjectile MM-AncientVillage.MM_WarLordSpawnProjectile0 (Function MMGame_v1_1.MM_WarLordSpawnProjectile.Flying.Explode:00EE) Accessed None

ScriptWarning: MM_QueenBig MM-Harobed.MM_QueenBig1 (Function MMGame_v1_1.MM_Queen.AttitudeTo:003A) Accessed None
ScriptWarning: MM_QueenBig MM-Harobed.MM_QueenBig1 (Function MMGame_v1_1.MM_Queen.SetEnemy:0052) Accessed None
ScriptWarning: MM_QueenBig MM-Harobed.MM_QueenBig1 (Function MMGame_v1_1.MM_Queen.AttitudeTo:003A) Accessed None
ScriptWarning: MM_QueenBig MM-Harobed.MM_QueenBig1 (Function MMGame_v1_1.MM_Queen.AttitudeTo:003A) Accessed None
ScriptWarning: MM_QueenBig MM-Harobed.MM_QueenBig1 (Function MMGame_v1_1.MM_Queen.SetEnemy:0052) Accessed None

ScriptWarning: MM_BabyCow MM-Harobed.MM_BabyCow0 (Function UnrealShare.BabyCow.Grazing.PickDestination:0065) Accessed None
ScriptWarning: MM_BabyCow MM-Harobed.MM_BabyCow0 (Function UnrealShare.BabyCow.Grazing.PickDestination:0078) Accessed None
ScriptWarning: MM_BabyCow MM-Harobed.MM_BabyCow0 (Function UnrealShare.BabyCow.Grazing.PickDestination:0097) Accessed None
ScriptWarning: MM_BabyCow MM-Harobed.MM_BabyCow0 (Function MMGame_v1_1.MM_BabyCow.Grazing.PickDestination:0065) Accessed None
ScriptWarning: MM_BabyCow MM-Harobed.MM_BabyCow0 (Function MMGame_v1_1.MM_BabyCow.Grazing.PickDestination:0078) Accessed None
ScriptWarning: MM_BabyCow MM-Harobed.MM_BabyCow0 (Function MMGame_v1_1.MM_BabyCow.Grazing.PickDestination:0097) Accessed None

ScriptWarning: MM_NaliRabbit MM-Harobed.MM_NaliRabbit1 (Function MMGame_v1_1.MM_NaliRabbit.SetEnemy:04D2) Accessed None
ScriptWarning: MM_NaliRabbit MM-Harobed.MM_NaliRabbit2 (Function MMGame_v1_1.MM_NaliRabbit.SetEnemy:04D2) Accessed None

ScriptWarning: MMSBServerActor MM-Harobed.MMSBServerActor0 (Function MMGame_v1_1.MMSBServerActor.Timer:015D) Accessed None
ScriptWarning: MMSBServerActor MM-Harobed.MMSBServerActor0 (Function MMGame_v1_1.MMSBServerActor.Timer:0165) Attempt to assigned variable through None
ScriptWarning: MMSBServerActor MM-Harobed.MMSBServerActor0 (Function MMGame_v1_1.MMSBServerActor.Timer:015D) Accessed None
ScriptWarning: MMSBServerActor MM-Harobed.MMSBServerActor0 (Function MMGame_v1_1.MMSBServerActor.Timer:0165) Attempt to assigned variable through None
ScriptWarning: MMSBServerActor MM-Harobed.MMSBServerActor0 (Function MMGame_v1_1.MMSBServerActor.Timer:015D) Accessed None

ScriptWarning: MM_NaliWarrior MM-Harobed.MM_NaliWarrior0 (Function MMGame_v1_1.NaliWarrior.Killed:0027) Accessed None
ScriptWarning: MM_NaliWarrior MM-Harobed.MM_NaliWarrior1 (Function MMGame_v1_1.NaliWarrior.Killed:0027) Accessed None
ScriptWarning: MM_NaliWarrior MM-Harobed.MM_NaliWarrior0 (Function MMGame_v1_1.NaliWarrior.Killed:0027) Accessed None
ScriptWarning: MM_NaliWarrior MM-Harobed.MM_NaliWarrior2 (Function MMGame_v1_1.NaliWarrior.Killed:0027) Accessed None
ScriptWarning: MM_NaliWarrior MM-Harobed.MM_NaliWarrior1 (Function MMGame_v1_1.NaliWarrior.Killed:0027) Accessed None
ScriptWarning: MM_NaliWarrior MM-Harobed.MM_NaliWarrior0 (Function MMGame_v1_1.NaliWarrior.Killed:0027) Accessed None

Re: Monster Match

Posted: Thu Mar 10, 2016 10:31 pm
by Sektor2111
Function Killed needs a main Wrapper + tiny sub-checks something like
If (killer != None)
...
if Killer.PlayerReplicationInfo != None

else - means No killer, etc.
I'll look at this

ScriptWarning: MM_WarLordSpawnProjectile MM-AncientVillage.MM_WarLordSpawnProjectile0 (Function MMGame_v1_1.MM_WarLordSpawnProjectile.Flying.Explode:00D5) Accessed None
ScriptWarning: MM_WarLordSpawnProjectile MM-AncientVillage.MM_WarLordSpawnProjectile0 (Function MMGame_v1_1.MM_WarLordSpawnProjectile.Flying.Explode:00DD) Attempt to assigned variable through None
ScriptWarning: MM_WarLordSpawnProjectile MM-AncientVillage.MM_WarLordSpawnProjectile0 (Function MMGame_v1_1.MM_WarLordSpawnProjectile.Flying.Explode:00EE) Accessed None
Checking...

I see there "s"
s = Spawn(class'MM_warlordspawnProjectileB',,,HitLocation+HitNormal*9);
LIKE I said, if you spawn something ALL later calls to "s" must be under "if (s !=None)
{ Lot of stuff; }"
Also "s.Instigator = Self.Instigator". Veeery Un-Healthy

Perhaps assign something relevant
"if (Self.Instigator != None)
s.Instigator = Self.Instigator;"

I'm not sure if this Instigator is not propagated already but if this code is used it should be sanitized as above.

Queen > Bad pawn if code is original
Queen hates someone. That someone can be killed - AttitudeTo = .... very nasty - can even freeze game at a moment.
Must define attitude properly
Even something funny like "if ( Other == None || Other.bDeleteMe ) return ATTITUDE_Ignore" can prevent troubles. Must take in account pawns dying or leaving stage.
I'll do other checks later with that SetEnemy.

Re: Monster Match

Posted: Fri Mar 11, 2016 2:05 am
by Deepu
I tried this codes but the log comes again if team changed or died players & bots..

Code: Select all

if ( ( Killer.PlayerReplicationInfo != None ) && (Other.IsA('MM_Fly')) )
{
	if (mm_fly(other).bzombie)
	{
		killer.PlayerReplicationInfo.Score += -1;
	}
	else
	{
		killer.PlayerReplicationInfo.Score += mm_fly(other).scorevalue;
	}
}
Logs comes again if Monster not spawned.

Code: Select all

if (s !=None)
s = Spawn(class'MM_warlordspawnProjectileB',,,HitLocation+HitNormal*9);

if (self.ownerteamprojectile == 0)
{
if ( !corrupted )
{
Spawn(class'RedMonsterSpawnEffect',,,HitLocation+HitNormal*9);
Spawn(class'MMredballExplosion',,,HitLocation+HitNormal*9);
if (Self.Instigator != None)
s.Instigator = Self.Instigator; 
s.ownerteamprojectile = self.ownerteamprojectile;
}

Re: Monster Match

Posted: Sun Mar 13, 2016 12:52 am
by Sektor2111
So, you look like don't understand code sanity checker... Killer, killer, killer.... WHAT killer ?
If (KILLER != NONE) //IF EXIST a KILLER which is NOT a NONE
{
if (Killer.PlayerReplicationInfo != None)
{
......
}
}

Then
s = Spawn(class'MM_warlordspawnProjectileB',,,HitLocation+HitNormal*9); //TRY SPAWN
if (s != None)
//DO CHECK if SPAWNED
{
s.something;
s.otherthing;
}

Re: Monster Match

Posted: Sun Mar 13, 2016 12:41 pm
by Deepu
Done!

Code: Select all

ScriptWarning: MMGame MM-Harobed.MMGame0 (Function Botpack.DeathMatchPlus.Killed:040B) Accessed None
ScriptWarning: MMGame MM-Harobed.MMGame0 (Function Botpack.DeathMatchPlus.Killed:040B) Accessed None
ScriptWarning: MMGame MM-Harobed.MMGame0 (Function Botpack.DeathMatchPlus.Killed:040B) Accessed None
ScriptWarning: MMGame MM-Harobed.MMGame0 (Function Botpack.DeathMatchPlus.Killed:040B) Accessed None
ScriptWarning: MMGame MM-Harobed.MMGame0 (Function Botpack.DeathMatchPlus.Killed:040B) Accessed None

ScriptWarning: MM_BabyCow MM-Harobed.MM_BabyCow0 (Function UnrealShare.BabyCow.Grazing.PickDestination:0065) Accessed None
ScriptWarning: MM_BabyCow MM-Harobed.MM_BabyCow0 (Function UnrealShare.BabyCow.Grazing.PickDestination:0078) Accessed None
ScriptWarning: MM_BabyCow MM-Harobed.MM_BabyCow0 (Function UnrealShare.BabyCow.Grazing.PickDestination:0097) Accessed None
ScriptWarning: MM_BabyCow MM-Harobed.MM_BabyCow0 (Function MMGame_v1_1.MM_BabyCow.Grazing.PickDestination:0065) Accessed None
ScriptWarning: MM_BabyCow MM-Harobed.MM_BabyCow0 (Function MMGame_v1_1.MM_BabyCow.Grazing.PickDestination:0078) Accessed None
ScriptWarning: MM_BabyCow MM-Harobed.MM_BabyCow0 (Function MMGame_v1_1.MM_BabyCow.Grazing.PickDestination:0097) Accessed None
ScriptWarning: MM_NaliWarrior MM-Harobed.MM_NaliWarrior2 (State MMGame_v1_1.NaliWarrior.Retreating:0242) Accessed None
ScriptWarning: MM_BabyCow MM-Harobed.MM_BabyCow0 (Function UnrealShare.BabyCow.Grazing.PickDestination:0065) Accessed None
ScriptWarning: MM_BabyCow MM-Harobed.MM_BabyCow0 (Function UnrealShare.BabyCow.Grazing.PickDestination:0078) Accessed None
ScriptWarning: MM_BabyCow MM-Harobed.MM_BabyCow0 (Function UnrealShare.BabyCow.Grazing.PickDestination:0097) Accessed None
ScriptWarning: MM_BabyCow MM-Harobed.MM_BabyCow0 (Function MMGame_v1_1.MM_BabyCow.Grazing.PickDestination:0065) Accessed None
ScriptWarning: MM_BabyCow MM-Harobed.MM_BabyCow0 (Function MMGame_v1_1.MM_BabyCow.Grazing.PickDestination:0078) Accessed None
ScriptWarning: MM_BabyCow MM-Harobed.MM_BabyCow0 (Function MMGame_v1_1.MM_BabyCow.Grazing.PickDestination:0097) Accessed None
ScriptWarning: MM_BabyCow MM-Harobed.MM_BabyCow0 (Function UnrealShare.BabyCow.Grazing.PickDestination:0065) Accessed None
ScriptWarning: MM_BabyCow MM-Harobed.MM_BabyCow0 (Function UnrealShare.BabyCow.Grazing.PickDestination:0078) Accessed None
ScriptWarning: MM_BabyCow MM-Harobed.MM_BabyCow0 (Function UnrealShare.BabyCow.Grazing.PickDestination:0097) Accessed None
ScriptWarning: MM_BabyCow MM-Harobed.MM_BabyCow0 (Function MMGame_v1_1.MM_BabyCow.Grazing.PickDestination:0065) Accessed None
ScriptWarning: MM_BabyCow MM-Harobed.MM_BabyCow0 (Function MMGame_v1_1.MM_BabyCow.Grazing.PickDestination:0078) Accessed None
ScriptWarning: MM_BabyCow MM-Harobed.MM_BabyCow0 (Function MMGame_v1_1.MM_BabyCow.Grazing.PickDestination:0097) Accessed None
ScriptWarning: MM_BabyCow MM-Harobed.MM_BabyCow0 (Function UnrealShare.BabyCow.Grazing.PickDestination:0065) Accessed None
ScriptWarning: MM_BabyCow MM-Harobed.MM_BabyCow0 (Function UnrealShare.BabyCow.Grazing.PickDestination:0078) Accessed None
ScriptWarning: MM_BabyCow MM-Harobed.MM_BabyCow0 (Function UnrealShare.BabyCow.Grazing.PickDestination:0097) Accessed None
ScriptWarning: MM_BabyCow MM-Harobed.MM_BabyCow0 (Function MMGame_v1_1.MM_BabyCow.Grazing.PickDestination:0065) Accessed None
ScriptWarning: MM_BabyCow MM-Harobed.MM_BabyCow0 (Function MMGame_v1_1.MM_BabyCow.Grazing.PickDestination:0078) Accessed None
ScriptWarning: MM_BabyCow MM-Harobed.MM_BabyCow0 (Function MMGame_v1_1.MM_BabyCow.Grazing.PickDestination:0097) Accessed None
ScriptWarning: MM_BabyCow MM-Harobed.MM_BabyCow0 (Function UnrealShare.BabyCow.Grazing.PickDestination:0065) Accessed None
ScriptWarning: MM_BabyCow MM-Harobed.MM_BabyCow0 (Function UnrealShare.BabyCow.Grazing.PickDestination:0078) Accessed None
ScriptWarning: MM_BabyCow MM-Harobed.MM_BabyCow0 (Function UnrealShare.BabyCow.Grazing.PickDestination:0097) Accessed None
ScriptWarning: MM_BabyCow MM-Harobed.MM_BabyCow0 (Function MMGame_v1_1.MM_BabyCow.Grazing.PickDestination:0065) Accessed None
ScriptWarning: MM_BabyCow MM-Harobed.MM_BabyCow0 (Function MMGame_v1_1.MM_BabyCow.Grazing.PickDestination:0078) Accessed None
ScriptWarning: MM_BabyCow MM-Harobed.MM_BabyCow0 (Function MMGame_v1_1.MM_BabyCow.Grazing.PickDestination:0097) Accessed None
ScriptWarning: MM_BabyCow MM-Harobed.MM_BabyCow0 (Function UnrealShare.BabyCow.Grazing.PickDestination:0065) Accessed None
ScriptWarning: MM_BabyCow MM-Harobed.MM_BabyCow0 (Function UnrealShare.BabyCow.Grazing.PickDestination:0078) Accessed None
ScriptWarning: MM_BabyCow MM-Harobed.MM_BabyCow0 (Function UnrealShare.BabyCow.Grazing.PickDestination:0097) Accessed None
ScriptWarning: MM_BabyCow MM-Harobed.MM_BabyCow0 (Function MMGame_v1_1.MM_BabyCow.Grazing.PickDestination:0065) Accessed None
ScriptWarning: MM_BabyCow MM-Harobed.MM_BabyCow0 (Function MMGame_v1_1.MM_BabyCow.Grazing.PickDestination:0078) Accessed None
ScriptWarning: MM_BabyCow MM-Harobed.MM_BabyCow0 (Function MMGame_v1_1.MM_BabyCow.Grazing.PickDestination:0097) Accessed None

Re: Monster Match

Posted: Sun Mar 13, 2016 6:34 pm
by Sektor2111
BabyCow according to internal code suggestions is far from being an actor for mapping - DESTROY it or do replacement with Mature COW instead - BabyCow try to follow "COW-Mother" which doesn't exist - BAD mapping.

Code: Select all

ScriptWarning: MMGame MM-Harobed.MMGame0 (Function Botpack.DeathMatchPlus.Killed:040B) Accessed None
"Killed" code should be rewritten and then sending call to GameInfo without BotPack. BotPack is not a friend of monsters so quit using Super.Killed(....) because you'll need Super(GameInfo).Killed(....) and only for valid PlayerReplicationInfo stuff >
"Other.PlayerReplicationInfo != None"
"Killer.PlayerReplicationInfo != None"
Else stuff calling bIsPlayer will spread these trash sequences because BotPack won't work well with creatures (sometimes not even Engine). When code says "Super" just copy and fix "Killed" from that Parent class and skip it.
Look at that MH2 how looks "killed" - however I might forgot "SpecialDamage" which I have added Later.

Re: Monster Match

Posted: Sun Mar 13, 2016 11:48 pm
by Deepu
Not bad mapping...
I added MM_Cow also in that map.
Mabe this cause error?

Code: Select all

	function PickDestination()
	{
		if ( Mom == None )
			Super.PickDestination();
		if ( !LineOfSightTo(mom) )
		{
			MoveTarget = FindPathToward(mom);
			if ( MoveTarget != None )
			{
				Destination = MoveTarget.Location;
				return;
			}
		}		
		if (ScaryGuy != None)
			Destination = mom.Destination - 2 * mom.CollisionRadius * Normal(ScaryGuy.Location - mom.Destination);
		else
			Destination = mom.Destination;
	}

Re: Monster Match

Posted: Tue Mar 15, 2016 5:35 am
by Sektor2111
Of course is bad mapping. Take a look at "BabyCow.uc"

Code: Select all

//=============================================================================
// BabyCow.
// Don't add to world directly.  Rather, set bHasBaby of an adult cow.
//=============================================================================
Where is "mom" for that lost BabyCow ? In imagination, and then Accessed None - bad config.

Re: Monster Match

Posted: Tue Mar 15, 2016 2:06 pm
by Deepu
Fixed!

Re: Monster Match

Posted: Sun Apr 15, 2018 2:04 am
by Hook
Yes, this is interesting mod for sure. :)