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Re: UltimateNewNet

Posted: Wed May 24, 2017 6:18 am
by Deepu
The doll I can fix, LMS scoreboard showing top scorer show as big font, it handled by UltimateScorboard, weapon transparent error only happens in open GL & Direct3D9 or higher versions, I mentioned mesh error known bug in first post,for temp LMS fix set time limit = 0, fraglimit = any value to fix this error, implemented LMS will update in next version of nn

Re: UltimateNewNet

Posted: Wed May 24, 2017 10:54 am
by medor
@thiagoobr you ave ben tester for the lms++05 no ? ave you the src ?

Re: UltimateNewNet

Posted: Wed May 24, 2017 10:23 pm
by thiagoobr
I tested the 2 lms, it worked cool, I just saw this strange, the show scores a little lower!

i dont have source code :(

iloveut99 Should have, but I do not think it looks at the MP in the forum unrealadmin... :icon_e_sad:

Re: UltimateNewNet

Posted: Fri May 26, 2017 6:09 pm
by Deepu
thiagoobr wrote:hey deepu,

i have this erro, This error is when the doll dies, sometimes he dead frozen!!
I think this error has been never came again.
v0.8's works started for fixing next error weapon mesh/transparent bug & big fixes in progress...

Re: UltimateNewNet

Posted: Mon May 29, 2017 1:24 am
by Deepu
I will add true/false option for shock effects in next version of NN.

Re: UltimateNewNet

Posted: Mon May 29, 2017 8:52 pm
by medor
On way with good surprises :drunk1:

Re: UltimateNewNet

Posted: Sun Jun 04, 2017 2:56 am
by Deepu

Code: Select all

FireRateScale=1.0
AltFireRateScale=0.5
to

Code: Select all

FireSpeed=0.500000
AltFireSpeed=0.600000
Option added for ComboGib, no bug found in fire animations!

Re: UltimateNewNet

Posted: Fri Jun 09, 2017 3:35 am
by thiagoobr
Oops, I thought I had left!

Stop scaring me :P

Re: UltimateNewNet

Posted: Fri Jun 09, 2017 5:52 am
by medor
You can test a part at dev server unreal://104.199.218.92:1111

Re: UltimateNewNet

Posted: Sun Jun 11, 2017 12:41 pm
by medor
a french guy come with us and found two bugs with the new build test

Fire at the dor on ball for make you damages .... fly with the rx and jump ... you stay bock in air.
The flak not work ..sometime it fire sometime no.



We test to on my server and it's the same
Not know if it's important i ave that on mine
DEBUG 15:3:14.698 in KonglauncherVX29(Arachne).useAltFire(): ammo: True enemy: CTF-Face][.ST_TFemale1Bot3 orders: Attack
DEBUG 15:3:14.698 in KonglauncherVX29(Arachne).useAltFire(): ammo: True enemy: CTF-Face][.ST_TFemale1Bot3 orders: Attack
DEBUG 15:3:14.762 in KonglauncherVX29(Arachne).useAltFire(): ammo: True enemy: CTF-Face][.ST_TFemale1Bot3 orders: Attack
DEBUG 15:3:14.777 in KonglauncherVX29(Arachne).useAltFire(): ammo: True enemy: CTF-Face][.ST_TFemale1Bot3 orders: Attack
DEBUG 15:3:14.777 in KonglauncherVX29(Arachne).useAltFire(): ammo: True enemy: CTF-Face][.ST_TFemale1Bot3 orders: Attack
DEBUG 15:3:14.777 in KonglauncherVX29(Arachne).useAltFire(): ammo: True enemy: CTF-Face][.ST_TFema