Energetic Skins

Discussions about everything else.
Post Reply
evilgrins
Skilled
Posts: 257
Joined: Sat Mar 11, 2017 12:08 am
Status: Offline

Energetic Skins

Post by evilgrins »

Skimming through the SkinCity Database I stumbled across this:
Image
https://unrealarchive.org/unreal-tourna ... f4ac4.html
Decent skin, but it has limited team colors. Only red & blue... exactly the type of skin I learned skinning to fix, by giving it all 4.

But skinning animated skins, especially existing ones is tricky. I'm not sure Skinmaker can do that, and I had no luck ever doing so with UnrealEd back when.

However, I suddenly realized I didn't need to fix that as I had an existing version:
Image

2000 or 2001 I found an energetic boss model, and with a little tinkering I adapted it to the Sktrooper. Didn't have to do anything to the .utx but what I did was edit the .int file for the different model type.

Applying that same logic...
Image
...well, you get the idea.

Now, while I'm still tinkering with this it occurs this can be adapted to any UT model. All it takes is some renaming of both files and editing of the .int file.
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins

Post Reply