CTF-FLAPJACKS_r1

Guidelines, tutorials and discussions about Mappings - Introduce your own ones!
Post Reply
evilgrins
Skilled
Posts: 257
Joined: Sat Mar 11, 2017 12:08 am
Status: Offline

CTF-FLAPJACKS_r1

Post by evilgrins »

Initially I had an entirely different idea for this map...
Image
...but that was before I realized the XV copters are incapable of carrying flags.

Originally this map had no pathing, Nelsona fixed that as well as add pathing so bots could use Strangelove too (what the map was originally built for) but bots kept flying SLV directly at their own flag so that needed to be removed.

Map is several levels built directly on top of each other, primary means of getting to each level was with some form of flying vehicle. Secondary access is available by teleports & jumppads.

I've noted most who use SLV or RX (or even Rosebum's flying saucer) don't like to play on maps that're well pathed for bots. Something about being worried of getting shot down, which is also why such maps don't typically have much in the way of weapons.

This map has a fair number of weapons on it.

Unique positioning of the flags makes for a more interesting game.
Image
Jumpboots are readily available for getting up there, but transloc works too.

I thank Ojitroc with help on this map, as I can no longer add names to the LevelInfo of the selection window.

Usual Suspects:
.umx - /music
.unr - /maps
png - Pwetty!

Enjoy!
https://www.mediafire.com/file/hr1ur5dh ... CKS_r1.zip
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins

Post Reply