CTF-UTDM-COLISEUM

Guidelines, tutorials and discussions about Mappings - Introduce your own ones!
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evilgrins
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CTF-UTDM-COLISEUM

Post by evilgrins »

Map originally had no pathing, until I had Nelsona fix that.
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It seemed ideal for UTDM-monsters, on a couple levels. As you can see in the selection window it originally had a standard Titan and Queen in the arena, which is why I opted for a UTDMT & UTDMW. Normal monsters eventually die and don't respawn, having monsters that can respawn makes their potential to get a game to last longer ideal.

Under the arena there's an area with cages for other monsters, common to the theme of a coliseum in any movies involving the Roman Empire... and an exceptional number of BSP issues.
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Although it has naught to do with gameplay, nobody really goes down there. I'd toyed with the notion of replacing what's down there with 6 or 7 UTDMS but passed.

There are a couple ways to get into each base, from either side or through the roof.

All in all, a fun little map.

Usual Suspects:
.u - /system
.unr - /maps
png - Pwetty!

Enjoy!
https://www.mediafire.com/file/gje9p5br ... LISEUM.zip
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins

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