CTF-XV-FragIsland

Guidelines, tutorials and discussions about Mappings - Introduce your own ones!
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evilgrins
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CTF-XV-FragIsland

Post by evilgrins »

Did a previous edit of this for UTDMT, and as is usually the case anything large enough for them is ideal for Xvehicles.
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This is a fairly GINORMOUS map with plenty of space, also a lot of air but I decided against helicopters as they're too easy to shoot down. Flag bases are on opposite sides of the 2 mountains, and they're fairly simple.
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There's teleports at the top of each mountain for those that don't like to run that far (papercoffee) and I've placed a couple weapons on the map that will allow players to fight the Xvehicles somewhat more fairly.

Because there's so much space on this map, I included the largest of the Xvehicles in the selection.

Usual Suspects:
.u - /system
.umx - music
.unr - /maps
.utx - /textures
.png - Pwetty!

Enjoy!
https://www.mediafire.com/file/yy64nbfu ... Island.zip
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins

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Deepu
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Post by Deepu »

:ut_rocket2:

evilgrins
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Post by evilgrins »

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http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins

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