CTF-XV-ValleyOfTheKings

Guidelines, tutorials and discussions about Mappings - Introduce your own ones!
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evilgrins
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CTF-XV-ValleyOfTheKings

Post by evilgrins »

Think this is about ready to go!

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What we have here are 2 symmetrical bases on a VERY LARGE map, though the areas around each base are not identical.

There are multiple paths to the opposite sides, there's a couple hidden surprises, there's a tunnel that runs through the center of the map, and of course the vehicles & turrets both drastically increase the options.

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From XV on this map, both sides have:
· 2 mantas
· 1 helicopter
· 1 turret

As well as a redeemer.

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Battle is intense and varied, there's a lot of room on this map as well as numerous spots to snipe from.

Usual Suspects:
.unr - /maps
.utx - /textures
.png - Pwetty!

Enjoy!
https://www.mediafire.com/file/p5owk6zn ... eKings.zip

You can get Xvehicles here · https://ut99.org/viewtopic.php?f=34&t=14936 · which you need to make this work!
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins

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Deepu
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Post by Deepu »

Why there is no tank and jeep?

evilgrins
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Post by evilgrins »

Deepu wrote: Fri Oct 28, 2022 3:28 am Why there is no tank and jeep?
I don't feel all maps are well suited for all vehicles.

Originally I had tanks and jeeps, but found most of the map they couldn't maneuver well through.
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medor wrote:Replace Skaarj with EvilGrins

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Deepu
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Post by Deepu »

Got it

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