on some maps that broke the teleporteur ( for exemple on MH Andromeda ancient.ScriptLog: InitGame: ?Name=Player?Class=Botpack.TMale2?team=0?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello?game=MonsterHunt2beta3MHA3.MonsterHunt?mutator=MapVoteLA13.BDBMapVote
ScriptWarning: MH2Base MH-Andromeda-Ancient-Test1K.MH2Base0 (Function MonsterHunt2beta3MHA3.MH2Base.PreBeginPlay:0032) Accessed None
ScriptLog: *** MonsterHunt2beta3MHA3 Gametype and Mutator is loaded
ScriptLog: Base Mutator is MH-Andromeda-Ancient-Test1K.MH2Base0
ScriptLog: Mutators MapVoteLA13.BDBMapVote
ScriptLog: Add mutator MapVoteLA13.BDBMapVote
MapVoteLA: StartMutator: UN1.RXPosError
MapVoteLA: StartMutator: MoreGunsv5.MoreGuns
MapVoteLA: StartMutator: MonsterHunt2beta3MHA3.IP2Country
Critical: appError called:
Critical: RXPosError MH-Andromeda-Ancient-Test1K.RXPosError0 (Function Engine.Mutator.AddMutator:0000) Infinite script recursion (250 calls) detected
Exit: Executing UObject::StaticShutdownAfterError
Critical: FFrame::Serialize
Critical: UObject::ProcessEvent
Critical: (BDBMapVote MH-Andromeda-Ancient-Test1K.BDBMapVote0, Function MapVoteLA13.BDBMapVote.PreBeginPlay)
Critical: ULevel::SpawnActor
Critical: (BDBMapVote)
Critical: UObject::ProcessEvent
Critical: (MonsterHunt MH-Andromeda-Ancient-Test1K.MonsterHunt0, Function MonsterHunt2beta3MHA3.MonsterHunt.InitGame)
Critical: BeginPlay
Critical: UGameEngine::LoadMap
Critical: LocalMapURL
Critical: UGameEngine::Browse
Critical: ServerTravel
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: UServerCommandlet::Main
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 10/31/19 22:31:33
UltimateNewNet
-
- Novice
- Posts: 4
- Joined: Tue Nov 12, 2019 1:54 pm
- Status: Offline
did you planned to fix the compatibilty with the MH2 because if you set the setting for UN1.deseable or UN1.RXPosError that make a crash with infinite recersion call,
Map for test Jump pads break CTF-w00ttoNapaliw00ttoNapali.
Work fine with UN1e ... no Jump pads error
For the old UN1c it have Jump pads error.
Esni server under UN1e have error ... i don't know why.
Play test it
Shock Rifle ComboGib know bug solved in the past but may be for-gate for this build.=xXx post_id=2441 time=1571723293 user_id=442]
Moved by - Deepu
Howdy all I have been using Newnet1e for several weeks now and have come across some weird behaviors that i will detail below;
Firstly in botmatches with normal weapons the Shock Rifle, ComboGib and Goo gun do no damage when bots are firing at you using alt fire (shock rifle) and. I think primary fire with Goo gun.
The shock balls have no effect on players from bots.
Secondly this happens randomly but Bots using both Shock Rifle and Instagib weapons will fire multiple beams sometimes upto 3 beams in different directions this i think also happens in original Newnet.
Thirdly maps with (Jump pads) do not function correctly with Ultimate Newnet i have not tested yet with Timtim newnet but with Ultimate Newnet the jump pads in wootabulous sometimes force the player down instead of up and over to the opposing bases. This is a random behaviour .
On other wootabulous styled maps some Jump pads dont work at all.
Thats my findings so far, be interested to see if others have experienced similar issues.
Another bug is with Doublejump , it becomes disabled in CTF matches once players grab the flag. This could be considered a feature whereby it forces the player to run up the ramps in woot instead of double jumping upto the home flag.
However it would be good to have an option for this in the .ini bDisableWithFlag=True/False and let admin decide weather to Activate it or not?
Thoughts?
Not on the list for the momentby Letylove49 » Tue Nov 12, 2019 10:09 pm
did you planned to fix the compatibilty with the MH2 because if you set the setting for UN1.deseable or UN1.RXPosError that make a crash with infinite recersion call,
Normal weapon it's full ok no one error but with combogig if i walk to one jump this one not work ... if i run or dbl jump on it it's ok.
I need to restore UN1e to UN1d, let me verify later.
un1c is bad with normal weapon and combogib
un1d is ok with normal weapons but no combogib
un1e is ok with normal weapons but no combogib
seems un1d not better un1e
not test the first Marceline PKBNet01v1
un1d is ok with normal weapons but no combogib
un1e is ok with normal weapons but no combogib
seems un1d not better un1e
not test the first Marceline PKBNet01v1
hi deepu,
I see one little erro in UN1e.GrapMut when it is activated, the translocator does not disable ...
note that in voting map is disabled bUseTranslocator=False
when you have some time tidy up in the next version, thx!!!!!!!!
[MapVoteULv1_2.BDBMapVote]
CustomGameConfig[0]=(bEnabled=True,GameClass="BotPack.CTFGame",NewPrefix="CTFcO",mutators="UN1e.NewNetServer,UN1e.NewNetCG,UN1e.GrapMut,UN1e.DoubleJump,NoInvisibility.NoInvisibility",Settings="TimeLimit=30,FragLimit=0,GameSpeed=1.00,GoalTeamScore=5,bUseTranslocator=False")
I see one little erro in UN1e.GrapMut when it is activated, the translocator does not disable ...
note that in voting map is disabled bUseTranslocator=False
when you have some time tidy up in the next version, thx!!!!!!!!
[MapVoteULv1_2.BDBMapVote]
CustomGameConfig[0]=(bEnabled=True,GameClass="BotPack.CTFGame",NewPrefix="CTFcO",mutators="UN1e.NewNetServer,UN1e.NewNetCG,UN1e.GrapMut,UN1e.DoubleJump,NoInvisibility.NoInvisibility",Settings="TimeLimit=30,FragLimit=0,GameSpeed=1.00,GoalTeamScore=5,bUseTranslocator=False")
Do you use xc-engine ?
i use MVU [MVU3.BDBMapVote]
That work for me if you want try on the dev sever vote cggdCTF ( just set it) with no UP2.
i use MVU [MVU3.BDBMapVote]
That work for me if you want try on the dev sever vote cggdCTF ( just set it) with no UP2.
(bEnabled=True,GameClass="Botpack.CTFGame",NewPrefix="cggdCTF",Mutators="UN1e.DoubleJump,UN1e.NewNetCG,UN1e.GrapMut,UN1e.ND_Mut",Settings="bUseTranslocator=False,bTournament=False,MinPlayers=4,bBalanceTeams=True,GameSpeed=1.00,AirControl=0.350000",Packages="")
Hellow man,
I dont use xc engine!
I go test in others votemap....
I dont use xc engine!
I go test in others votemap....
medor wrote: ↑Mon Jan 06, 2020 10:08 am Do you use xc-engine ?
i use MVU [MVU3.BDBMapVote]
That work for me if you want try on the dev sever vote cggdCTF ( just set it) with no UP2.
(bEnabled=True,GameClass="Botpack.CTFGame",NewPrefix="cggdCTF",Mutators="UN1e.DoubleJump,UN1e.NewNetCG,UN1e.GrapMut,UN1e.ND_Mut",Settings="bUseTranslocator=False,bTournament=False,MinPlayers=4,bBalanceTeams=True,GameSpeed=1.00,AirControl=0.350000",Packages="")