LeagueAS140 [Newnet]

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medor
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LeagueAS140 [Newnet]

Post by medor »

Here a source http://medor.no-ip.org/index.php?dir=Ga ... 40_deO.zip
All assault files http://medor.no-ip.org/index.php?dir=GameTypes/Assault/

*Pulse weapon bug not stay in place come only with LeagueAS140 and not with the original assault.
I remember there are accurate and tick-rate adjust for some weapons in 140.May be this come from here.
Note we not need chsp anticheat because it not work with utpure and other newnetpure.

*LeagueAS140.NoGuardiaTeamCannon not work
StartMutator: LeagueAS140.NoGuardiaTeamCannon
Failed to load 'Class LeagueAS140.NoGuardiaTeamCannon': Failed to find object 'Class LeagueAS140.NoGuardiaTeamCannon'
Starting Actor/Mutator FAILED. Could not DynamicLoadObject: LeagueAS140.NoGuardiaTeamCannon

*hud not work all the time
With bot the lr message are ok but not a lot other weapon.
May be LeagueAS140-Addon1g side scoreboard with Anemote1 for smiley.

medor
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Post by medor »

I think the priority for assault 140 is the pulse.
An Idea for Weapon stay for the pulse ?

:ut_plasma:

if i summon one it stay fine and work well
UltimateNewNetv0_9.ST_PulseGun

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Deepu
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Post by Deepu »

Medor it's blocking some unknown mutator I think, need to check...

medor
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Post by medor »

Yes i think there is something in 140 who try to modify or replaces it.
I ave to serach UtAssault forum side in archives... may that help

medor
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Post by medor »

IAS
UltimateNewNetv0_9.NewNetIG not work with
assault
assault 418
assault 140
nobody ave weapon ... bot and players
DevNet: Join succeeded: medor
Log: UDP recvfrom error: 10054
ScriptLog: tried to add none inventory to AS-Guardia.bbTMale0
ScriptLog: tried to add none inventory to AS-Guardia.bbTMale0
ScriptLog: tried to add none inventory to AS-Guardia.ST_TMale1Bot0
ScriptLog: tried to add none inventory to AS-Guardia.ST_TMale1Bot0
ScriptLog: tried to add none inventory to AS-Guardia.ST_TMale2Bot1
ScriptLog: tried to add none inventory to AS-Guardia.ST_TMale2Bot1
ScriptLog: tried to add none inventory to AS-Guardia.ST_TMale2Bot0
ScriptLog: tried to add none inventory to AS-Guardia.ST_TMale2Bot0
ScriptLog: AS-Guardia.ST_TMale2Bot1 health 100 had no weapon
ScriptLog: AS-Guardia.ST_TMale2Bot1 health 100 had no weapon
ScriptLog: AS-Guardia.ST_TMale2Bot1 health 100 had no weapon
ScriptLog: AS-Guardia.ST_TMale2Bot1 health 100 had no weapon
ScriptLog: AS-Guardia.ST_TMale2Bot1 health 100 had no weapon
ScriptLog: AS-Guardia.ST_TMale2Bot1 health 100 had no weapon
ScriptLog: AS-Guardia.ST_TMale2Bot1 health 100 had no weapon
ScriptLog: AS-Guardia.ST_TMale2Bot1 health 100 had no weapon
other bug

*iptocountry not work with the LeagueAS140 scoreboard
you can test on the test server

*no weapon stay for the pulse

*destroy sound for pulse left fire after self damages

AS-Ballistic final objective tele for defenders doesnt work to

medor
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Post by medor »

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*iptocountry not work with the LeagueAS140 scoreboard
you can test on the test server
same for the scoreboard flags

medor
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Post by medor »

and the fixing of some teleporters
ballistic desolate and autorips teles that dont work
for weird reasons

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Deepu
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Post by Deepu »

LeagueAS errors look like same mh errors, it's too much found in this game type, it's not easy to fix, medor try find another coder for help, I need some backup help for fixing newnet errors...

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Post by medor »

I do not know anyone who can do this except you.
I think you're the only one who can still save UT.

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Post by xXx »

Iam getting error with EavyAssault mod

maybe you can help Medor?

Image

Image

have tried adding As

Code: Select all

ServerPackages="EavyAssaultPlus"
and still the error remains.

Code: Select all

GameClass="LeagueAS140.LeagueAssault"
does the client need to install mods client-side for this to work?

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