Hi Deepu ,
https://www.ut-files.com/index.php?dir= ... .Keep1.rar
*Fix for Newnet and add to UP3 if you like.
An Item enabler mod for Arena type games.
Have you set with that UN1e.DisableWeapons ?
What do you want to add on what arena ? StuffSwapper can do this for some weapons.
What do you want to add on what arena ? StuffSwapper can do this for some weapons.
Thats also a good mod Medor , however we need to know the exact classes for all NewNet weapons as well as Translocator.
What I would like to do is use Impact Hammer & Translocator in Sniper Arena as well as Adjust normal Newnet Sniper Firing Rate to 3-4
To Combogib I would like to Adjust the alt fire to 25hp and be able to keep Belt,Pads , invisi and Deemer (optional)
how would you do this?
What I would like to do is use Impact Hammer & Translocator in Sniper Arena as well as Adjust normal Newnet Sniper Firing Rate to 3-4
To Combogib I would like to Adjust the alt fire to 25hp and be able to keep Belt,Pads , invisi and Deemer (optional)
how would you do this?
Last edited by xXx on Tue Oct 22, 2019 2:16 am, edited 2 times in total.
What this keepit mod do?
http://www.unrealadmin.org/forums/showt ... p?p=164803
no need add to serverpackages!
use with server command like
.....?mutator=ZeroPingPlus103.zp_shockarena,KeepIt.Keep1
or via mapvotela13 gameconfig
or add it to mutator list in ut
Basically KeepIt.u is a mutator which attempt to keep ur weapon&ammo in a match, even if other mutators want to get rid of them, like in arena match.
i.e. you may use it with other mutators, not just ZPPlus103
open KeepIt.ini & u will see:
[KeepIt.Keep1]
KeepWeapon[0]=Translocator //default value to keep trans in ZP
KeepWeapon[1]=None
...
KeepAmmo[0]=None
KeepAmmo[1]=None
this allow adding other weapon/ammo which u would like to keep
** to keep custom weapon which uses ammo u need to add both the weapon & its ammo
eg. for SLV204, use this: (though i heard most ZP don't work well on SLV)
[KeepIt.Keep1]
KeepWeapon[0]=Translocator
KeepWeapon[1]=SLWeapon
KeepWeapon[2]=None
KeepAmmo[0]=SLAmmo
KeepAmmo[1]=None
Then in server console
open ctf-knot?mutator=SLV204.StrangeMutator,ZeroPingPlus103.ZP_ShockArena,keepit.keep1
=> SLV+ZP Shock +Translocator Server
[Finding the correct weapon/ammo Class Name to add to ini]
possible method:
-open mod files with UTPT to look for the right name
-login as server admin and repeatingly use console command "admin cheatview weapon" or "admin cheatview ammo" ...
u will eventually loop to the right one with its class name shown in chat area / console...
DO NOT keep any default enforcer/shockrifle/sniperrifle if u are using ZP!
***Keeping things other mutators need to replace will mess up the game!!***
no need add to serverpackages!
use with server command like
.....?mutator=ZeroPingPlus103.zp_shockarena,KeepIt.Keep1
or via mapvotela13 gameconfig
or add it to mutator list in ut
Basically KeepIt.u is a mutator which attempt to keep ur weapon&ammo in a match, even if other mutators want to get rid of them, like in arena match.
i.e. you may use it with other mutators, not just ZPPlus103
open KeepIt.ini & u will see:
[KeepIt.Keep1]
KeepWeapon[0]=Translocator //default value to keep trans in ZP
KeepWeapon[1]=None
...
KeepAmmo[0]=None
KeepAmmo[1]=None
this allow adding other weapon/ammo which u would like to keep
** to keep custom weapon which uses ammo u need to add both the weapon & its ammo
eg. for SLV204, use this: (though i heard most ZP don't work well on SLV)
[KeepIt.Keep1]
KeepWeapon[0]=Translocator
KeepWeapon[1]=SLWeapon
KeepWeapon[2]=None
KeepAmmo[0]=SLAmmo
KeepAmmo[1]=None
Then in server console
open ctf-knot?mutator=SLV204.StrangeMutator,ZeroPingPlus103.ZP_ShockArena,keepit.keep1
=> SLV+ZP Shock +Translocator Server
[Finding the correct weapon/ammo Class Name to add to ini]
possible method:
-open mod files with UTPT to look for the right name
-login as server admin and repeatingly use console command "admin cheatview weapon" or "admin cheatview ammo" ...
u will eventually loop to the right one with its class name shown in chat area / console...
DO NOT keep any default enforcer/shockrifle/sniperrifle if u are using ZP!
***Keeping things other mutators need to replace will mess up the game!!***
So we need to know the weapon classes for Newnet Translocator and impact hammer.
Then when we play sniper arena it will hopefully keep these weapons.
Then when we play sniper arena it will hopefully keep these weapons.
UN's weapons list:
► Show Spoiler
This Mod does not work with NewNet Weapons unfortunately is there some way that you can make KeepIt work with UN1e/f ?
or Make Sniper Arena Able to Keep Translocator and Grappling hook from UP2.ini file?
or Make Sniper Arena Able to Keep Translocator and Grappling hook from UP2.ini file?
Code: Select all
[UP2.SniperArena]
bUseTranslocator=True
bUseImpactHammer=False
bUseGrapplingHook=True