UltimateNewNet

Discussions about server side mods.
medor
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Post by medor »

Missing TeamShockEffects ?

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Deepu
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Post by Deepu »

medor wrote: Thu Apr 12, 2018 11:47 am Missing TeamShockEffects ?
Removed, I will update ComboGIB's settings to readme...

medor
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Post by medor »

Lol i love it TeamShockEffects :icon_neutral:


LMS not full setting eneable this time like ?

bHighDetailGhosts=False
bDynamicBots=True
NumberDynamicBots=5
bAddNwZpWeapons=False
ZpPackageName=
FragLimit=15
TimeLimit=0
bMultiWeaponStay=True
bForceRespawn=False
bUseTranslocator=False
MaxCommanders=0
bNoMonsters=True
bHumansOnly=False
bCoopWeaponMode=False
bClassicDeathMessages=False
MinFOV=80.000000
MaxFOV=130.000000
MaxNameChanges=0
bHighDetailGhosts=False
bDynamicBots=True
NumberDynamicBots=5
StartWeapon=

[UN1.LastManStanding]
StartWeapon=
FragLimit=30
TimeLimit=0
bMultiWeaponStay=True
bForceRespawn=True
bUseTranslocator=False
MaxCommanders=0
bNoMonsters=True
bHumansOnly=False
bCoopWeaponMode=False
bClassicDeathMessages=False

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Deepu
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Post by Deepu »

medor wrote: Thu Apr 12, 2018 12:04 pm Lol i love it TeamShockEffects :icon_neutral:

Will do for next release!

LMS not full setting eneable this time like ?

bHighDetailGhosts=False (Useless right?)
bDynamicBots=True (For what? this will loads from MinPlayers=* settings)
NumberDynamicBots=5 (,)
bAddNwZpWeapons=False (Still using Zeroping?)
ZpPackageName= (,)
FragLimit=15 (It loads from master class [Botpack.DeathMatchPlus])
TimeLimit=0 (,)
bMultiWeaponStay=True (,)
bForceRespawn=False (,)
bUseTranslocator=False (,)
MaxCommanders=0 (,)
bNoMonsters=True (,)
bHumansOnly=False (,)
bCoopWeaponMode=False (,)
bClassicDeathMessages=False (,)
MinFOV=80.000000 (,)
MaxFOV=130.000000 (,)
MaxNameChanges=0 (,)
bHighDetailGhosts=False (,)
bDynamicBots=True (,)
NumberDynamicBots=5

StartWeapon=

thiagoobr
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Post by thiagoobr »

Thxxxxxx,

FIle off :shout: :shout: :shout: :shout: :shout:

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Deepu
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Post by Deepu »

Re-updated the UN1.zip for VA1!

thiagoobr
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Post by thiagoobr »

thx i go test and go add in my server BT to test :)

Carnage`
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Post by Carnage` »

Hi, thanks for your impressive work.

I'm not sure if it's a bug or not but with LeagueAssault140 the teleporters are acting weird. On AS-Ballistic and GolgothaALthey don't disable the teleporters after the objectives and i get thrown back out of the AS-Rook ones.

This is with me trying to load the disableportals mutator.

Base Mutator is AS-Rook.LeagueAS_Mutator0
Mutators MapVoteLAv2.BDBMapVote,UN1.DisablePortals
Add mutator MapVoteLAv2.BDBMapVote
StartMutator: UN1.DisablePortals
Unknown Mutator in use: UN1.DisablePortals
NewNet compatibility enabled for League Assault.

So newnet itself is running impressively well, just seem to have problems with the mutator. Am i doing something wrong or is it a bug?

Kind regards,

Carn`

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Deepu
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Post by Deepu »

Code: Select all

Initiating local logging...
Initiating world logging...
Unclean shutdown detected
NewNet compatibility enabled for League Assault.
It's working in our server's perfectly, maybe that error happening non-updated MapVote...

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Deepu
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Post by Deepu »

No way to disable 2k4Combos because I added inside the UN...

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