UltimateNewNet

Discussions about server side mods.
User avatar
Deepu
Site Admin
Posts: 570
Joined: Sat Dec 27, 2014 12:14 pm
Contact:
Status: Offline

Post by Deepu »

Check common errors happening with newnet (updated) to Dev server unreal://104.199.218.92:1111

medor
Adept
Posts: 479
Joined: Tue Feb 24, 2015 1:33 pm
Status: Offline

Post by medor »

it's come previous the update.

I don't know what is it ... there is something trying to launch double jump v8 and the hight left hud is old school green

jenova*
Novice
Posts: 12
Joined: Wed Jul 05, 2017 1:42 pm
Status: Offline

Post by jenova* »

isense wrote: Fri Aug 18, 2017 2:04 pm ACE1e doesn't like something ?

Code: Select all


[ACEv10e]: +------------------------------------------------------------------------------+
[ACEv10e]: |                                  Player Kick                                 |
[ACEv10e]: +------------------------------------------------------------------------------+
[ACEv10e]: PlayerName.....: isense`
[ACEv10e]: PlayerIP.......: 
[ACEv10e]: OS.............: Microsoft Windows 8.1 x64 (Version: 6.3.9600)
[ACEv10e]: CPU............: Intel(R) Core(TM)2 Quad  CPU   Q9550  @ 2.83GHz
[ACEv10e]: CPUSpeed.......: 2833.023682 Mhz
[ACEv10e]: NICDesc........: Marvell Yukon 88E8056 PCI-E Gigabit Ethernet-controller
[ACEv10e]: MACHash1.......: 6D9BFD748C35661BCFC38BDD146F03E6
[ACEv10e]: MACHash2.......: 9EC032AFCD08E26803AD874C7A2FAD38
[ACEv10e]: HWID...........: 4CB92E50081E953D8E53179722449F7B
[ACEv10e]: GameVersion....: 436
[ACEv10e]: Renderer.......: D3D9Drv.D3D9RenderDevice
[ACEv10e]: SoundDevice....: Galaxy.GalaxyAudioSubsystem
[ACEv10e]: CommandLine....: 
[ACEv10e]: TimeStamp......: 18-08-2017 / 13:59:02
[ACEv10e]: +------------------------------------------------------------------------------+
[ACEv10e]: |                                 Kick Reasons                                 |
[ACEv10e]: +------------------------------------------------------------------------------+
[ACEv10e]: PackageName....: UltimateNewNetv0_9_Beta
[ACEv10e]: PackagePath....: ../Cache\1ECD1CFE48E1ABF3028A728023F61845.uxx
[ACEv10e]: PackageSize....: 2213101 bytes
[ACEv10e]: PackageHash....: E543D6DA31EBD4BC436E0EF04D0522E7
[ACEv10e]: PackageVer.....: Added by gameserver
[ACEv10e]: +------------------------------------------------------------------------------+
[ACEv10e]:   KickReason.....: Function Patch
[ACEv10e]:   ExportNum......: 6466
[ACEv10e]:   EngFuncName....: Function UltimateNewNetv0_9_Beta.ST_SuperShockRifle.SpawnEffect
[ACEv10e]:   Checksum.......: 0x0000010F
[ACEv10e]: +------------------------------------------------------------------------------+

I guess you didn't add this NewNet to UPackages of ACE in ini?

medor
Adept
Posts: 479
Joined: Tue Feb 24, 2015 1:33 pm
Status: Offline

Post by medor »

the readme explain how to

medor
Adept
Posts: 479
Joined: Tue Feb 24, 2015 1:33 pm
Status: Offline

Post by medor »

* bAutoConfig: When set to true, ACE will attempt to automatically configure
the UPackages list.
* AutoConfigPackage: Name of the AutoConfig package (without the .u extension)

* UPackages: Names of extra mods to be checked by ACE (with .u extensions)
* NativePackages: Names of extra libraries to be checked by ACE (with .dll)

If bAutoConfig=true without the .u
If bAutoConfig=false with the .u


an example autoconfig this is ace add all files itself ( no newnet server but zp ) this is the unrealsurvivor "only deck 16"

Code: Select all

bAutoConfig=true
AutoConfigPackage=ACEv10_AutoConfig
BAllowUnknownPackages=True
UPackages[0]=PureStat7G.u
UPackages[1]=UTPureRC7G.u
UPackages[2]=SmartDM105.u
UPackages[3]=ATBHighScores7.u
UPackages[4]=SmartDMScoreBoard105.u
UPackages[5]=Unrealshare.u
UPackages[6]=UnrealI.u
UPackages[7]=Fire.u
UPackages[8]=MonsterAnnouncer.u
UPackages[9]=commandoskins.utx
UPackages[10]=FCommandoSkins.utx
UPackages[11]=SGirlSkins.utx
UPackages[12]=Soldierskins.utx
UPackages[13]=BossSkins.utx

User avatar
Deepu
Site Admin
Posts: 570
Joined: Sat Dec 27, 2014 12:14 pm
Contact:
Status: Offline

Post by Deepu »

First post updated!

medor
Adept
Posts: 479
Joined: Tue Feb 24, 2015 1:33 pm
Status: Offline

Post by medor »

Summary

Here a source LeagueAS140 http://medor.no-ip.org/index.php?dir=Ga ... 40_deO.zip

1/ Not work LeagueAS140.NoGuardiaTeamCannon but NoGuardiaCannon.NoGuardiaCannonActor work with LeagueAS140.


2/ No weapons here (bEnabled=True,GameClass="LeagueAS140.LeagueAssault",NewPrefix="IAS",Mutators="UltimateNewNetv0_9_2_Beta.NewNetIG",Settings="")
i try to TG UltimateNewNetv0_9_2_Beta.NewNetTG not work to

Join succeeded: medor
UDP recvfrom error: 10054
tried to add none inventory to AS-Guardia.bbTMale0
tried to add none inventory to AS-Guardia.bbTMale0
tried to add none inventory to AS-Guardia.ST_TFemale2Bot0
tried to add none inventory to AS-Guardia.ST_TFemale2Bot0
tried to add none inventory to AS-Guardia.ST_TMale1Bot0
tried to add none inventory to AS-Guardia.ST_TMale1Bot0
tried to add none inventory to AS-Guardia.ST_TMale2Bot0
tried to add none inventory to AS-Guardia.ST_TMale2Bot0
AS-Guardia.ST_TMale1Bot0 health 100 had no weapon
AS-Guardia.ST_TMale1Bot0 health 100 had no weapon
AS-Guardia.ST_TMale1Bot0 health 100 had no weapon
AS-Guardia.ST_TMale1Bot0 health 100 had no weapon
AS-Guardia.ST_TMale1Bot0 health 100 had no weapon
AS-Guardia.ST_TMale1Bot0 health 100 had no weapon
AS-Guardia.ST_TMale1Bot0 health 100 had no weapon

3/ LeagueAS140 pulse not stay and destroy sound for pulse left fire after self damages
if i summon one it stay fine and work well
UltimateNewNetv0_9_2_Beta.ST_PulseGun

4/ Some teleport not work on some maps

5/ Iptocountry not work with the LeagueAS140 scoreboard
you can test on the test server we can't see to the little green flags for warmup tournament on.

5/ AS-Ballistic final objective tele for defenders doesnt work to

6/ No VA for this v9

7/ Not understand this for pug servers they can't make work insta with JB on the same build v9 as it work for us.
There is multimod and probably more one NN on it they dont use NNv9 as actor.

8/
SLV206UL.SLVCTF work with UltimateNewNetv0_9_2_Beta.GrapMut
SLV206UL.SLVCTF work with insta siege
but
RX8UL_3.RXCTF Not work with UltimateNewNetv0_9_2_Beta.GrapMut
RX8UL_3.RXCTF work with insta siege but if we spam the fire at respond ... we die. Seems to be FSW error ...if we scroll there is no error.

9/ RX8UL_3.RXCTF need arena mod RX8UL_3.StrangeArena

10/ Missing settings for UltimateNewNetv0_9_2_Beta.DoubleJump make setting to change the hight jumps and double to triple jumps.

11/ Bunny Track Change name dependency CTF-BT- To BT-


11/ Add mutator/server actor line = UltimateNewNetv0_9_2_Beta.NewNetSDOM
Right click not work

12/ LMS serach for v9 no beta weapons
Failed to load 'Class UltimateNewNetv0_9.ST_SniperRifle': Can't find file for package 'UltimateNewNetv0_9'
Failed to load 'UltimateNewNetv0_9': Can't find file for package 'UltimateNewNetv0_9'Failed to load 'Class UltimateNewNetv0_9.ST_SniperRifle': Can't

13/ Make back 2k4Combos

14/ I found "ASMD can't fire bug" still existing !

medor
Adept
Posts: 479
Joined: Tue Feb 24, 2015 1:33 pm
Status: Offline

Post by medor »

12/ LMS serach for v9 no beta weapons
Failed to load 'Class UltimateNewNetv0_9.ST_SniperRifle': Can't find file for package 'UltimateNewNetv0_9'
Failed to load 'UltimateNewNetv0_9': Can't find file for package 'UltimateNewNetv0_9'Failed to load 'Class UltimateNewNetv0_9.ST_SniperRifle': Can't

medor
Adept
Posts: 479
Joined: Tue Feb 24, 2015 1:33 pm
Status: Offline

Post by medor »

13/ Make back 2k4Combos

User avatar
Deepu
Site Admin
Posts: 570
Joined: Sat Dec 27, 2014 12:14 pm
Contact:
Status: Offline

Post by Deepu »

You can add 2k4Combos as extra mutator, as & bt not officially released by me so contact the original as & bt owner fix that to newnet, DoubleJump settings added to ini I set instructions in readme & don't mix LeagueAS140 errors to newnet because original as works with newnet! What is the deference between normal as & LeagueAS140? Still newnet testing...

Post Reply