UltimateNewNet
In list 1 and 2, i add the default game maps, which do not require downloading...
TimTim Wrote:
Hide NewNet errors
put this to UT.ini under
[Core.System]
Suppress=ScriptWarning
I had a bug in the shockrifle, I shot normal but There are no shots, And did not cause damage, I was playing DM...
The gun only came back to normal after I died, even throwing the gun off and picking up again continued with error...
The gun only came back to normal after I died, even throwing the gun off and picking up again continued with error...
You can check with other servers Dev or Main server for errors if found any inform me!I had a bug in the shockrifle, I shot normal but There are no shots
I just try it ; and can't ave this bug
is it a summoned shockrifle or the one coming with nnv8 ?
if you add one with your console this is not the right one.
UltimateNewNetv0_8.ST_Translocator
UltimateNewNetv0_8.ST_Enforcer
UltimateNewNetv0_8.ST_ImpactHammer
UltimateNewNetv0_8.ST_UT_BioRifle
UltimateNewNetv0_8.ST_ShockRifle
UltimateNewNetv0_8.ST_SuperShockRifle
UltimateNewNetv0_8.ST_ShockRifleGib
UltimateNewNetv0_8.ST_PulseGun
UltimateNewNetv0_8.ST_Ripper
UltimateNewNetv0_8.ST_Minigun2
UltimateNewNetv0_8.ST_UT_FlakCannon
UltimateNewNetv0_8.ST_UT_Eightball
UltimateNewNetv0_8.ST_SniperRifle
UltimateNewNetv0_8.ST_WarheadLauncher
Misc Weapons:
UltimateNewNetv0_8.h4x_Rifle
UltimateNewNetv0_8.h4x_Xloc
UltimateNewNetv0_8.Grappling
UltimateNewNetv0_8.ST_ApeCannon
UltimateNewNetv0_8.ST_AsmdPulseRifle
UltimateNewNetv0_8.ST_HyperLeecher
UltimateNewNetv0_8.ST_ShockRifleNoBalls
UltimateNewNetv0_8.ST_SniperArenaRifle
UltimateNewNetv0_8.ST_SuperShockRifleSingleShot
UltimateNewNetv0_8.ST_sgSuperShockRifle
is it a summoned shockrifle or the one coming with nnv8 ?
if you add one with your console this is not the right one.
UltimateNewNetv0_8.ST_Translocator
UltimateNewNetv0_8.ST_Enforcer
UltimateNewNetv0_8.ST_ImpactHammer
UltimateNewNetv0_8.ST_UT_BioRifle
UltimateNewNetv0_8.ST_ShockRifle
UltimateNewNetv0_8.ST_SuperShockRifle
UltimateNewNetv0_8.ST_ShockRifleGib
UltimateNewNetv0_8.ST_PulseGun
UltimateNewNetv0_8.ST_Ripper
UltimateNewNetv0_8.ST_Minigun2
UltimateNewNetv0_8.ST_UT_FlakCannon
UltimateNewNetv0_8.ST_UT_Eightball
UltimateNewNetv0_8.ST_SniperRifle
UltimateNewNetv0_8.ST_WarheadLauncher
Misc Weapons:
UltimateNewNetv0_8.h4x_Rifle
UltimateNewNetv0_8.h4x_Xloc
UltimateNewNetv0_8.Grappling
UltimateNewNetv0_8.ST_ApeCannon
UltimateNewNetv0_8.ST_AsmdPulseRifle
UltimateNewNetv0_8.ST_HyperLeecher
UltimateNewNetv0_8.ST_ShockRifleNoBalls
UltimateNewNetv0_8.ST_SniperArenaRifle
UltimateNewNetv0_8.ST_SuperShockRifleSingleShot
UltimateNewNetv0_8.ST_sgSuperShockRifle
Used Suppress=ScriptWarning? if players are playing in the server it maybe also take CPU Load.
My all servers are taking only 2.3 % CPU some times 15 %, Running in Debian Machine!
Hello folks.
I've started test UltimateNewNetv_08.
It works almost fine, very good stuff Deep
It was likely bug of Tim's NewNet. And after I throwed the shock and dead, I picked the (throwed) shock again and can fire correctly.
I played 4 or 5 matches and only 1 time happend and I checked the ucc-log, but no error was happend.
I've started test UltimateNewNetv_08.
It works almost fine, very good stuff Deep
I got same situation. In nwDM and when I pick throwed shockrifle first, I couldn't fire(only fire sound).
It was likely bug of Tim's NewNet. And after I throwed the shock and dead, I picked the (throwed) shock again and can fire correctly.
I played 4 or 5 matches and only 1 time happend and I checked the ucc-log, but no error was happend.
You are right, but i will monitor this error & fix this error in next version NN...
Hello,isense wrote: ↑Wed Jul 05, 2017 2:44 pm It seems that the CPU load in general gets higher.
At my server atleast.
I've compared 2 normal instagib deathmatch servers.
1 with UNN.
and 1 with NN.
At my server it seems that the server with ultimate newnet is taking up till 2-5% more of the cpu.
Especially my UNN Normal Weapons can rise up till 20% cpu.
As per you said about this, I have also checked with my server.Yes, its true but it depends on machine.Deepu just got the problem and will be fixed in next version of newnet hope it will be Good.