UltimateNewNet
The atack with rocket went very closely....
In the next update could put at 100 the armor, the lms is very unbalanced, This 50 is making a difference.
In Brazil we play a lot of lms, the players is crying. :P
Another bug, the bots do not hit us with shockrifle Secondary shots..
In the next update could put at 100 the armor, the lms is very unbalanced, This 50 is making a difference.
In Brazil we play a lot of lms, the players is crying. :P
Another bug, the bots do not hit us with shockrifle Secondary shots..
Ave you try change settings ?
UnrealTournament.ini
[UltimateNewNetv0_8.LastManStanding]
bHighDetailGhosts=False
bDynamicBots=True
NumberDynamicBots=5
bAddNwZpWeapons=False
ZpPackageName=
FragLimit=15
TimeLimit=0
bMultiWeaponStay=True
bForceRespawn=False
bUseTranslocator=False
MaxCommanders=0
bNoMonsters=True
bHumansOnly=False
bCoopWeaponMode=False
bClassicDeathMessages=False
MinFOV=80.000000
MaxFOV=130.000000
MaxNameChanges=0
bHighDetailGhosts=False
bDynamicBots=True
NumberDynamicBots=5
StartWeapon=
You can add armor with other mods , change damage , modifie bots with mods ....
UnrealTournament.ini
[UltimateNewNetv0_8.LastManStanding]
bHighDetailGhosts=False
bDynamicBots=True
NumberDynamicBots=5
bAddNwZpWeapons=False
ZpPackageName=
FragLimit=15
TimeLimit=0
bMultiWeaponStay=True
bForceRespawn=False
bUseTranslocator=False
MaxCommanders=0
bNoMonsters=True
bHumansOnly=False
bCoopWeaponMode=False
bClassicDeathMessages=False
MinFOV=80.000000
MaxFOV=130.000000
MaxNameChanges=0
bHighDetailGhosts=False
bDynamicBots=True
NumberDynamicBots=5
StartWeapon=
You can add armor with other mods , change damage , modifie bots with mods ....
medor,
I do not want to add, Why the LMS pattern is this, 100 life 100 armor.
change this, and the game gets unbalanced...
Default is, and correct
I do not want to add, Why the LMS pattern is this, 100 life 100 armor.
change this, and the game gets unbalanced...
Default is, and correct
hi deepu,
I discovered new bugs...
Players claim they can not see the secondary shot of the pulse, Not all players.
gave a bug in the flack that she fired fast very fast, without leaving shot... I had this error in lms
Now in lms, When someone loses all lives, he loses himself and can shoot other players and kill, Even being out of the game...
When to check this error in lms, please fix the armor for 100
I discovered new bugs...
Players claim they can not see the secondary shot of the pulse, Not all players.
gave a bug in the flack that she fired fast very fast, without leaving shot... I had this error in lms
Now in lms, When someone loses all lives, he loses himself and can shoot other players and kill, Even being out of the game...
When to check this error in lms, please fix the armor for 100
Code: Select all
CustomGameConfig[1]=(bEnabled=True,GameClass="LMS_v0_8_Test.LastManStanding",NewPrefix="LMS",Mutators="",Settings="")
Code: Select all
[LMS_v0_8_Test.LastManStanding]
bDynamicBots=True
NumberDynamicBots=5
NewNetPackName=UltimateNewNetv0_8
StartWeapon=
FragLimit=30
TimeLimit=0
bMultiWeaponStay=True
bForceRespawn=True
bUseTranslocator=False
MaxCommanders=0
bNoMonsters=True
bHumansOnly=False
bCoopWeaponMode=False
bClassicDeathMessages=False
I think thiagoobr needs to test this LMS
This LMS works with all NewNet packages...
Set this: NewNetPackName=NewNetWeaponPackName
This LMS works with all NewNet packages...
Set this: NewNetPackName=NewNetWeaponPackName
Work fine, I need to test with full server...
I saw other a strange error on the vote map.
in list 2 Only 1 map of lms appears, LMS-Agony
I saw other a strange error on the vote map.
in list 2 Only 1 map of lms appears, LMS-Agony
► Show Spoiler
List2Filter[34]=LMS-Agony
List2Filter[36]=LMS-ArcaneTemple
because it's missing the List2Filter[35]
List2Filter[36]=LMS-ArcaneTemple
because it's missing the List2Filter[35]
Why you want type all map names in this list? You can put this for autoload:
List2Filter[0]=DM-*
List2Filter[1]=LMS-*
List2Filter[0]=DM-*
List2Filter[1]=LMS-*