UEd 2.0 Extra Tools.

Guidelines, tutorials and discussions about Mappings - Introduce your own ones!
Post Reply
Rurik
Novice
Posts: 27
Joined: Mon May 15, 2017 10:57 pm
Status: Offline

UEd 2.0 Extra Tools.

Post by Rurik »

I made this pack of extra tool buttons for UEd 2.0 that I've found over the years around the internet. There's a lot of handy tools if you know how to use them.

Image Image

A gift from a Mapper to other fellow Mappers out there! ;)

UEd 2 Buttons

Here's the ReadMe included:

Code: Select all

Everythings has it's own ReadMe file (Except UnrealEdEx) but I made this in order to save you the time of reading each one.

---------------------------------------------------------------------------------------------------------------------------

	INSTALLATION:

	• Put all the .u files in UnrealTournament\System

	• Put all the .bmp files in UnrealTournament\System\Editorres

	• Put all the ReadMe.txt files in UnrealTournament\Help (This is not necessary. You can put these files wherever
		you want but I rather have them there since it's easier to find them if I need to do so later.)

	• You need to add the following lines to your "UnrealTournament.ini", at the end of the "[Editor.EditorEngine]"
		section, after the other "EditPackages=" lines:



EditPackages=DavesBrushBuilders
EditPackages=FrameBuilder
EditPackages=RahnemBrushBuilders
EditPackages=MapPurger
EditPackages=GubarBrushBuilders
EditPackages=UnrealEdEx
EditPackages=ExtendedBuilders
EditPackages=TarquinBrushBuilders
EditPackages=TarquinExtrudeBuilder




	• Copy the following lines to the very bottom of your "UnrealED.ini" file:
		(if you already have custom buttons then you need to modify these lines a little)



[UserDefinedGroup]
NumButtons=16
Button0=Align Camera on Selected Actor,UDAlignCam, CAMERA ALIGN
Button1=Resets the selected Brush (Location+Pivot+Rotation+Scale),UDResetBrush, ACTOR RESET ALL
Button2=Deletes the selected Brushes/Actors,UDDelete, DELETE
Button3=Duplicate the selected Brushes/Actors,UDDuplicate, DUPLICATE
Button4=Selects all surfaces on the current Brushes,UDSelBrushSurf, POLY SELECT MATCHING BRUSH
Button5=Apply the current texture to all selected surfaces,UDApplyTexture, POLY SETTEXTURE
Button6=Poly Select - Adjacent walls,UDSelAdjWalls, POLY SELECT ADJACENT WALLS
Button7=Poly Select - Adjacent slants,UDSelAdjSlants, POLY SELECT ADJACENT SLANTS 
Button8=Selects all actors within the builder brush,UDSelWithinB, ACTOR SELECT INSIDE
Button9=Copy builder brush to selected poly,UDPolyToBrush, MAP BRUSH GET
Button10=Show Pathnodes,UDShowPaths, PATHS SHOW
Button11=Hide Pathnodes,UDHidePaths, PATHS HIDE
Button12=Wireframe distance clipping mode,actorClipZ, ACTOR CLIP Z
Button13=Snap verticles of selected brushes to current grid,VertexSnap, ACTOR ALIGN
Button14=Show UV scaling values of selected poly (in log window),PolyTexInfo, POLY TEXINFO
Button15=Select all surfaces of a given zone,allZoneSurfaces, POLY SELECT ZONE




---------------------------------------------------------------------------------------------------------------------------

COMPATIBILITY:

	• Dave's Brush Builder Pack: UT patch 432 or higher.

	• FrameBuilder: I assume any version since it doesn't say anything on the ReadMe.

	• Map actor/package purger: For use with Unreal 227/UT (UnrealEd 2.0/2.1)

	• Radi Buttons: I assume any version since it doesn't say anything on the ReadMe.

	• Rahnem's Builder Brushes: This pack should work with any version of UnrealEd 2.

	• Tarquin's Brush Builder Pack: UT patch 432 or higher.

	• Tarquin's Extrude Builder: UT patch 432 or higher.

	• Extended Brush Builders Pack: UT patch 432 or higher.

	• Fordy Buttons: These buttons will only work with UnrealED 2.0 from patch 425 or higher.

	• Gubar Brush Builders: I assume any version since it doesn't say anything on the ReadMe.

	• UnrealEd Ex: I assume any version since there's no ReadMe included.

---------------------------------------------------------------------------------------------------------------------------

If you need more info about any of these tools, please read its specific ReadMe.txt file.
Also, I would suggest that you add the name of the tool to the ReadMe file of each one so you don't confuse them later.
Enjoy![/color]
ImageSignature by =(V)=D/\SH!

medor
Adept
Posts: 479
Joined: Tue Feb 24, 2015 1:33 pm
Status: Offline

Post by medor »

Nice i think i'm going to update my UTv3 with this.

Here is mine on this optimized UT
Unrealed 54 buttons
ImageImage

Do you know the last button MapGarbage_01 ?
http://medor.no-ip.org/index.php?dir=UE ... age_01.zip

Rurik
Novice
Posts: 27
Joined: Mon May 15, 2017 10:57 pm
Status: Offline

Post by Rurik »

medor wrote:Do you know the last button MapGarbage_01 ?
No I don't. What is that?

EDIT:
I see now. Useful for saving the time of writting all those commands.
I'm kind of used to write commands by now thou'. Hahaha.
ImageSignature by =(V)=D/\SH!

Post Reply