CTF-UTDMT-AppalachianWonderland

Guidelines, tutorials and discussions about Mappings - Introduce your own ones!
Post Reply
evilgrins
Skilled
Posts: 257
Joined: Sat Mar 11, 2017 12:08 am
Status: Offline

CTF-UTDMT-AppalachianWonderland

Post by evilgrins »

A stretch back I made an edit of this edit for XV:
Image

But it wasn't until recently a comment on the XV version from Buggie on how flat it looked made me, however indirectly, realize I never setup this one for downloads.

I don't know how I screwed up the lighting so bad, as I never did that with any other edit of this map. As you can see here...
Image
...this is lighting done right. Not a clue how I screwed it up so badly on the other one.

There's some differences here:
Image
This map has very limited weapons on it. Original only had ammo for a sniper rifle but no actual rifles anywhere, so I started from there.
· I replaced the ammo with standard and supplied sniper rifles.
· There are rocket launchers on this map.
· Inside each barn is a redeemer.

Usual Suspects:
.u - /system
.umx - /music
.unr - /system
.utx - /textures
.png - Pwetty!

Enjoy!
https://www.mediafire.com/file/7yc6lucu ... erland.zip
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins

User avatar
Deepu
Site Admin
Posts: 571
Joined: Sat Dec 27, 2014 12:14 pm
Contact:
Status: Offline

Post by Deepu »

Nice

evilgrins
Skilled
Posts: 257
Joined: Sat Mar 11, 2017 12:08 am
Status: Offline

Post by evilgrins »

Thanks.
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins

Post Reply