CTF-UTDM-RamShot

Guidelines, tutorials and discussions about Mappings - Introduce your own ones!
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evilgrins
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Joined: Sat Mar 11, 2017 12:08 am
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CTF-UTDM-RamShot

Post by evilgrins »

This is a nice sized fortress with symmetrical bases and an insane number of jump pads...
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...allowing for multiple ways into each base as well as lots of levels of combat.

Snipers will love this map...
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...once they work out how to get up where the sniper rifles are.

Initially I had 4 UTDMT, 2 to a team, on the map but I decided to change that up. When GorGor made them originally I don't think he took into consideration how easy it is to telefrag them, and I suspect that's why the later versions had an interesting feature built into them...
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...preventing any UTDM-monsters on a map from being telefragged.

Swapped out 2 of the Titans with UTDMS, SkaarjBerserkers.

Titans respawn after 30 seconds.
Skaarj respawn after 10 seconds.

I also added some power-ups which weren't there originally, placed where the Redeemer is. If you can get there, you should get all the prizes!

Usual Suspects:
.u - /system
.unr - /maps
.utx - /textures
.png - Pwetty!

Enjoy!
https://www.mediafire.com/file/kmrt8ugp ... amShot.zip
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins

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