CTF4 in a maze

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evilgrins
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CTF4 in a maze

Post by evilgrins »

This is an edit of the CTF4 seen here · https://unrealarchive.org/search/index.html?q=Montwe

The standard CTF of this map I've never played. Not yet, anyway.

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What we have here is a maze, set in a cross-like pattern. There's some visual issues if you try and peek over the walls to see into the bases off to the immediate right & left, but otherwise there's no other visual issues. They're not exactly HOMs or BSP, not sure what to call that exactly.

Bots handle the map great, UTDMT are mostly stuck to their flag bases as the maze wasn't really designed for player that're that wide.

Image

Titans are using my team colored tint-edits of a skin I believe THUNDERBOLT made. I originally got it, with his permission, from one of his MonsterHunt maps.

Usual Suspects:
.u - /system
.unr - /maps
.utx - /textures

Enjoy!
http://www.mediafire.com/file/wkjhb5exa ... Morita.zip
http://unreal-games.livejournal.com/
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Deepu
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Post by Deepu »

UTDMT is not supported with new patch

evilgrins
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Post by evilgrins »

Deepu wrote: Mon Jun 29, 2020 1:58 pmUTDMT is not supported with new patch
What patch?

Sounds like a good reason not to ever get it... though I'm not sure why a new patch would disable something like that.
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Post by Deepu »

UTPatchv469, because of bug fixes authors need to update all scripted pawn to new SetEnemy function, sometimes titan can't able to identify enemy's team.

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Post by evilgrins »

Deepu wrote: Mon Jun 29, 2020 6:23 pm UTPatchv469, because of bug fixes authors need to update all scripted pawn to new SetEnemy function, sometimes titan can't able to identify enemy's team.
Guess I won't be getting that then.
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Post by Deepu »

Then that's good

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