UltimateNewNet
The doll I can fix, LMS scoreboard showing top scorer show as big font, it handled by UltimateScorboard, weapon transparent error only happens in open GL & Direct3D9 or higher versions, I mentioned mesh error known bug in first post,for temp LMS fix set time limit = 0, fraglimit = any value to fix this error, implemented LMS will update in next version of nn
@thiagoobr you ave ben tester for the lms++05 no ? ave you the src ?
I tested the 2 lms, it worked cool, I just saw this strange, the show scores a little lower!
i dont have source code :(
iloveut99 Should have, but I do not think it looks at the MP in the forum unrealadmin...
i dont have source code :(
iloveut99 Should have, but I do not think it looks at the MP in the forum unrealadmin...
I think this error has been never came again.thiagoobr wrote:hey deepu,
i have this erro, This error is when the doll dies, sometimes he dead frozen!!
v0.8's works started for fixing next error weapon mesh/transparent bug & big fixes in progress...
I will add true/false option for shock effects in next version of NN.
Code: Select all
FireRateScale=1.0
AltFireRateScale=0.5
Code: Select all
FireSpeed=0.500000
AltFireSpeed=0.600000
You can test a part at dev server unreal://104.199.218.92:1111
a french guy come with us and found two bugs with the new build test
Fire at the dor on ball for make you damages .... fly with the rx and jump ... you stay bock in air.
The flak not work ..sometime it fire sometime no.
We test to on my server and it's the same
Not know if it's important i ave that on mine
DEBUG 15:3:14.698 in KonglauncherVX29(Arachne).useAltFire(): ammo: True enemy: CTF-Face][.ST_TFemale1Bot3 orders: Attack
DEBUG 15:3:14.698 in KonglauncherVX29(Arachne).useAltFire(): ammo: True enemy: CTF-Face][.ST_TFemale1Bot3 orders: Attack
DEBUG 15:3:14.762 in KonglauncherVX29(Arachne).useAltFire(): ammo: True enemy: CTF-Face][.ST_TFemale1Bot3 orders: Attack
DEBUG 15:3:14.777 in KonglauncherVX29(Arachne).useAltFire(): ammo: True enemy: CTF-Face][.ST_TFemale1Bot3 orders: Attack
DEBUG 15:3:14.777 in KonglauncherVX29(Arachne).useAltFire(): ammo: True enemy: CTF-Face][.ST_TFemale1Bot3 orders: Attack
DEBUG 15:3:14.777 in KonglauncherVX29(Arachne).useAltFire(): ammo: True enemy: CTF-Face][.ST_TFema
Fire at the dor on ball for make you damages .... fly with the rx and jump ... you stay bock in air.
The flak not work ..sometime it fire sometime no.
We test to on my server and it's the same
Not know if it's important i ave that on mine
DEBUG 15:3:14.698 in KonglauncherVX29(Arachne).useAltFire(): ammo: True enemy: CTF-Face][.ST_TFemale1Bot3 orders: Attack
DEBUG 15:3:14.698 in KonglauncherVX29(Arachne).useAltFire(): ammo: True enemy: CTF-Face][.ST_TFemale1Bot3 orders: Attack
DEBUG 15:3:14.762 in KonglauncherVX29(Arachne).useAltFire(): ammo: True enemy: CTF-Face][.ST_TFemale1Bot3 orders: Attack
DEBUG 15:3:14.777 in KonglauncherVX29(Arachne).useAltFire(): ammo: True enemy: CTF-Face][.ST_TFemale1Bot3 orders: Attack
DEBUG 15:3:14.777 in KonglauncherVX29(Arachne).useAltFire(): ammo: True enemy: CTF-Face][.ST_TFemale1Bot3 orders: Attack
DEBUG 15:3:14.777 in KonglauncherVX29(Arachne).useAltFire(): ammo: True enemy: CTF-Face][.ST_TFema