UltimateNewNet

Discussions about server side mods.
User avatar
Deepu
Site Admin
Posts: 571
Joined: Sat Dec 27, 2014 12:14 pm
Contact:
Status: Offline

Post by Deepu »

The doll I can fix, LMS scoreboard showing top scorer show as big font, it handled by UltimateScorboard, weapon transparent error only happens in open GL & Direct3D9 or higher versions, I mentioned mesh error known bug in first post,for temp LMS fix set time limit = 0, fraglimit = any value to fix this error, implemented LMS will update in next version of nn

medor
Adept
Posts: 479
Joined: Tue Feb 24, 2015 1:33 pm
Status: Offline

Post by medor »

@thiagoobr you ave ben tester for the lms++05 no ? ave you the src ?

thiagoobr
Experienced
Posts: 170
Joined: Thu Mar 16, 2017 1:25 am
Status: Offline

Post by thiagoobr »

I tested the 2 lms, it worked cool, I just saw this strange, the show scores a little lower!

i dont have source code :(

iloveut99 Should have, but I do not think it looks at the MP in the forum unrealadmin... :icon_e_sad:

User avatar
Deepu
Site Admin
Posts: 571
Joined: Sat Dec 27, 2014 12:14 pm
Contact:
Status: Offline

Post by Deepu »

thiagoobr wrote:hey deepu,

i have this erro, This error is when the doll dies, sometimes he dead frozen!!
I think this error has been never came again.
v0.8's works started for fixing next error weapon mesh/transparent bug & big fixes in progress...

User avatar
Deepu
Site Admin
Posts: 571
Joined: Sat Dec 27, 2014 12:14 pm
Contact:
Status: Offline

Post by Deepu »

I will add true/false option for shock effects in next version of NN.

medor
Adept
Posts: 479
Joined: Tue Feb 24, 2015 1:33 pm
Status: Offline

Post by medor »

On way with good surprises :drunk1:

User avatar
Deepu
Site Admin
Posts: 571
Joined: Sat Dec 27, 2014 12:14 pm
Contact:
Status: Offline

Post by Deepu »

Code: Select all

FireRateScale=1.0
AltFireRateScale=0.5
to

Code: Select all

FireSpeed=0.500000
AltFireSpeed=0.600000
Option added for ComboGib, no bug found in fire animations!

thiagoobr
Experienced
Posts: 170
Joined: Thu Mar 16, 2017 1:25 am
Status: Offline

Post by thiagoobr »

Oops, I thought I had left!

Stop scaring me :P

medor
Adept
Posts: 479
Joined: Tue Feb 24, 2015 1:33 pm
Status: Offline

Post by medor »

You can test a part at dev server unreal://104.199.218.92:1111

medor
Adept
Posts: 479
Joined: Tue Feb 24, 2015 1:33 pm
Status: Offline

Post by medor »

a french guy come with us and found two bugs with the new build test

Fire at the dor on ball for make you damages .... fly with the rx and jump ... you stay bock in air.
The flak not work ..sometime it fire sometime no.



We test to on my server and it's the same
Not know if it's important i ave that on mine
DEBUG 15:3:14.698 in KonglauncherVX29(Arachne).useAltFire(): ammo: True enemy: CTF-Face][.ST_TFemale1Bot3 orders: Attack
DEBUG 15:3:14.698 in KonglauncherVX29(Arachne).useAltFire(): ammo: True enemy: CTF-Face][.ST_TFemale1Bot3 orders: Attack
DEBUG 15:3:14.762 in KonglauncherVX29(Arachne).useAltFire(): ammo: True enemy: CTF-Face][.ST_TFemale1Bot3 orders: Attack
DEBUG 15:3:14.777 in KonglauncherVX29(Arachne).useAltFire(): ammo: True enemy: CTF-Face][.ST_TFemale1Bot3 orders: Attack
DEBUG 15:3:14.777 in KonglauncherVX29(Arachne).useAltFire(): ammo: True enemy: CTF-Face][.ST_TFemale1Bot3 orders: Attack
DEBUG 15:3:14.777 in KonglauncherVX29(Arachne).useAltFire(): ammo: True enemy: CTF-Face][.ST_TFema

Post Reply