Search found 11 matches
- Sat Jun 17, 2017 5:16 am
- Forum: Server Side Mods
- Topic: UltimateNewNet
- Replies: 292
- Views: 246882
Re: UltimateNewNet
Now the weapon is no longer invisible, but the change has to be made manually at the ini client's, You can do this automatic process ? It can be done by sending a console command from code. Whenever the client joins, check if the option is true. If true, then set to false. ConsoleCommand("get ...
- Sat Feb 04, 2017 1:06 pm
- Forum: Mods
- Topic: CS 1.6 Weapons for UT Release + Update v2.0
- Replies: 4
- Views: 11857
Re: CS 1.6 Weapons for UT Release
Version 2.0 update: The ReadMe file is same as previous. I will just post the change and fixes. CHANGES FROM PREVIOUS VERSION: 1. All weapons are imported as Skeletal Models. So no more choppy or distorted animations. 2. Two new weapons added: Dual Elites Pistols and C4. 3. Fixed AI firing bug of Au...
- Thu Dec 08, 2016 2:04 pm
- Forum: Server Side Mods
- Topic: gust newnet
- Replies: 10
- Views: 14899
Re: gust newnet
Maybe.medor wrote:you say BotZ work better with newnet ?
- Thu Dec 08, 2016 9:56 am
- Forum: Server Side Mods
- Topic: gust newnet
- Replies: 10
- Views: 14899
Re: gust newnet
@medor, his server has BotZ instead of normal bots. That's why you find no problem there.
- Tue Jun 07, 2016 6:12 am
- Forum: Mods
- Topic: CS 1.6 Weapons for UT Release + Update v2.0
- Replies: 4
- Views: 11857
CS 1.6 Weapons for UT Release + Update v2.0
From ReadMe: =========================================================================================== MOD INFORMATION: Title: Counter Strike Weapons v1.6 for UT99 Author: SpEcTra_7 Email: spectraut2@gmail.com Release Date: 1st June, 2016 ===========================================================...
- Sat Jun 06, 2015 1:19 pm
- Forum: Mods
- Topic: RespawnControllerV100
- Replies: 4
- Views: 10344
Re: RespawnControllerV100
Yes it is the Time Count.
Once you die, the timer will start and if it reaches 0.0, it will automatically respawn you.
Once you die, the timer will start and if it reaches 0.0, it will automatically respawn you.
- Tue Apr 14, 2015 5:32 am
- Forum: Mappings
- Topic: Tutorial On Making Maps!
- Replies: 3
- Views: 8140
Re: Tutorial On Making Maps!
Idk
Just watch and learn!
Just watch and learn!
- Fri Apr 03, 2015 5:24 am
- Forum: Tips & Tricks
- Topic: Making UT Modern!
- Replies: 1
- Views: 6948
Making UT Modern!
This guide is originally taken from UT99.Org. Special thanks to Raynor for this. This guide is also available as PDF download for offline viewing and printing. Document revision 1.5 UTTweakGuide Introduction Unreal Tournament is already over a decade old, but regardless of that, still popular. It h...
- Fri Apr 03, 2015 5:22 am
- Forum: Mappings
- Topic: CTF-512K-KaylonV2
- Replies: 2
- Views: 6802
CTF-512K-KaylonV2
This is my 1st map from UT99.org's 512K Mapping Contest.
Download: http://www.mediafire.com/download/0d8ff ... ylonv2.zip
Download: http://www.mediafire.com/download/0d8ff ... ylonv2.zip
- Fri Apr 03, 2015 5:15 am
- Forum: Mappings
- Topic: CTF-512K-Gravo_v2
- Replies: 0
- Views: 9604
CTF-512K-Gravo_v2
I participated in UT99.org's 512K mapping competition.
This is 2nd Map. It is probably like a Space CTF Map.
Since, there is some problem in attaching files. So I will add my link:
http://www.mediafire.com/download/ba7tc ... avo_V2.zip
This is 2nd Map. It is probably like a Space CTF Map.
Since, there is some problem in attaching files. So I will add my link:
http://www.mediafire.com/download/ba7tc ... avo_V2.zip