Search found 11 matches

by Sektor2111
Wed Jun 07, 2017 12:20 am
Forum: Mappings
Topic: CTF-WaterGiant[R]
Replies: 6
Views: 10076

Re: CTF-WaterGiant[R]

Original <CTF-LavaGiant> doesn't have points from bases linked directly, look at Paths (check ShowPaths Menu from ViewPort), first time I thought that are used teleporters but there is not any teleporter added. Never mind if, I'll ever use this map I'll fix it because in this stage is not done prope...
by Sektor2111
Tue Jun 06, 2017 7:16 pm
Forum: Mappings
Topic: CTF-WaterGiant[R]
Replies: 6
Views: 10076

Re: CTF-WaterGiant[R]

Paths are a bit borked as I could see LiftTags are the same in each base linking useless jumpspots and the rest. What for ?
by Sektor2111
Tue Mar 15, 2016 5:35 am
Forum: Coding & Scripting
Topic: Monster Match
Replies: 29
Views: 51277

Re: Monster Match

Of course is bad mapping. Take a look at "BabyCow.uc" //============================================================================= // BabyCow. // Don't add to world directly. Rather, set bHasBaby of an adult cow. //========================================================================...
by Sektor2111
Sun Mar 13, 2016 6:34 pm
Forum: Coding & Scripting
Topic: Monster Match
Replies: 29
Views: 51277

Re: Monster Match

BabyCow according to internal code suggestions is far from being an actor for mapping - DESTROY it or do replacement with Mature COW instead - BabyCow try to follow "COW-Mother" which doesn't exist - BAD mapping. ScriptWarning: MMGame MM-Harobed.MMGame0 (Function Botpack.DeathMatchPlus.Kil...
by Sektor2111
Sun Mar 13, 2016 12:52 am
Forum: Coding & Scripting
Topic: Monster Match
Replies: 29
Views: 51277

Re: Monster Match

So, you look like don't understand code sanity checker... Killer, killer, killer.... WHAT killer ? If (KILLER != NONE) //IF EXIST a KILLER which is NOT a NONE { if (Killer.PlayerReplicationInfo != None) { ...... } } Then s = Spawn(class'MM_warlordspawnProjectileB',,,HitLocation+HitNormal*9); //TRY S...
by Sektor2111
Thu Mar 10, 2016 10:31 pm
Forum: Coding & Scripting
Topic: Monster Match
Replies: 29
Views: 51277

Re: Monster Match

Function Killed needs a main Wrapper + tiny sub-checks something like If (killer != None) ... if Killer.PlayerReplicationInfo != None else - means No killer, etc. I'll look at this ScriptWarning: MM_WarLordSpawnProjectile MM-AncientVillage.MM_WarLordSpawnProjectile0 (Function MMGame_v1_1.MM_WarLordS...
by Sektor2111
Tue Mar 08, 2016 6:59 pm
Forum: Coding & Scripting
Topic: Monster Match
Replies: 29
Views: 51277

Re: Monster Match

MeleeAttack. I see "instigator" called a lot. YOU must understand that you always need SANITIZER. if (Instigator != None && Instigator.PlayerReplicationInfo != None) ... + "Instigator.PlayerReplicationInfo != None" because you call it but you cannot be sure if exist or no...
by Sektor2111
Fri Mar 04, 2016 6:36 pm
Forum: Coding & Scripting
Topic: Monster Match
Replies: 29
Views: 51277

Re: Monster Match

Because still codes are wrong Old code: simulated function ProcessTouch (Actor Other, Vector HitLocation) { local vector momentum; local inventory w; local float Selection; local int NewFatness; Selection = FRand(); ////////////////////////////////////////// /////////////////////////////////////////...
by Sektor2111
Tue Mar 01, 2016 5:53 pm
Forum: Coding & Scripting
Topic: Monster Match
Replies: 29
Views: 51277

Re: Monster Match

Original code more readable is this one simulated function ProcessTouch (Actor Other, Vector HitLocation) { local vector momentum; local inventory w; local float Selection; local int NewFatness; Selection = FRand(); ////////////////////////////////////////// /////////////////////////////////////////...
by Sektor2111
Mon Feb 29, 2016 6:16 pm
Forum: Coding & Scripting
Topic: Monster Match
Replies: 29
Views: 51277

Re: Monster Match

Error sample: ScriptWarning: MM_Mercenary MM-TestMap.MM_Mercenary1 (Function MMGame.MM_Mercenary.SpawnCarcass:0796) Accessed None Function content (what I have seen): function Carcass SpawnCarcass() { local carcass carc; local inventory w; local inventory v; local mm_mercenary s; local float Selecti...