Search found 11 matches
- Wed Jun 07, 2017 12:20 am
- Forum: Mappings
- Topic: CTF-WaterGiant[R]
- Replies: 6
- Views: 10076
Re: CTF-WaterGiant[R]
Original <CTF-LavaGiant> doesn't have points from bases linked directly, look at Paths (check ShowPaths Menu from ViewPort), first time I thought that are used teleporters but there is not any teleporter added. Never mind if, I'll ever use this map I'll fix it because in this stage is not done prope...
- Tue Jun 06, 2017 7:16 pm
- Forum: Mappings
- Topic: CTF-WaterGiant[R]
- Replies: 6
- Views: 10076
Re: CTF-WaterGiant[R]
Paths are a bit borked as I could see LiftTags are the same in each base linking useless jumpspots and the rest. What for ?
- Tue Mar 15, 2016 5:35 am
- Forum: Coding & Scripting
- Topic: Monster Match
- Replies: 29
- Views: 51277
Re: Monster Match
Of course is bad mapping. Take a look at "BabyCow.uc" //============================================================================= // BabyCow. // Don't add to world directly. Rather, set bHasBaby of an adult cow. //========================================================================...
- Sun Mar 13, 2016 6:34 pm
- Forum: Coding & Scripting
- Topic: Monster Match
- Replies: 29
- Views: 51277
Re: Monster Match
BabyCow according to internal code suggestions is far from being an actor for mapping - DESTROY it or do replacement with Mature COW instead - BabyCow try to follow "COW-Mother" which doesn't exist - BAD mapping. ScriptWarning: MMGame MM-Harobed.MMGame0 (Function Botpack.DeathMatchPlus.Kil...
- Sun Mar 13, 2016 12:52 am
- Forum: Coding & Scripting
- Topic: Monster Match
- Replies: 29
- Views: 51277
Re: Monster Match
So, you look like don't understand code sanity checker... Killer, killer, killer.... WHAT killer ? If (KILLER != NONE) //IF EXIST a KILLER which is NOT a NONE { if (Killer.PlayerReplicationInfo != None) { ...... } } Then s = Spawn(class'MM_warlordspawnProjectileB',,,HitLocation+HitNormal*9); //TRY S...
- Thu Mar 10, 2016 10:31 pm
- Forum: Coding & Scripting
- Topic: Monster Match
- Replies: 29
- Views: 51277
Re: Monster Match
Function Killed needs a main Wrapper + tiny sub-checks something like If (killer != None) ... if Killer.PlayerReplicationInfo != None else - means No killer, etc. I'll look at this ScriptWarning: MM_WarLordSpawnProjectile MM-AncientVillage.MM_WarLordSpawnProjectile0 (Function MMGame_v1_1.MM_WarLordS...
- Tue Mar 08, 2016 6:59 pm
- Forum: Coding & Scripting
- Topic: Monster Match
- Replies: 29
- Views: 51277
Re: Monster Match
MeleeAttack. I see "instigator" called a lot. YOU must understand that you always need SANITIZER. if (Instigator != None && Instigator.PlayerReplicationInfo != None) ... + "Instigator.PlayerReplicationInfo != None" because you call it but you cannot be sure if exist or no...
- Fri Mar 04, 2016 6:36 pm
- Forum: Coding & Scripting
- Topic: Monster Match
- Replies: 29
- Views: 51277
Re: Monster Match
Because still codes are wrong Old code: simulated function ProcessTouch (Actor Other, Vector HitLocation) { local vector momentum; local inventory w; local float Selection; local int NewFatness; Selection = FRand(); ////////////////////////////////////////// /////////////////////////////////////////...
- Tue Mar 01, 2016 5:53 pm
- Forum: Coding & Scripting
- Topic: Monster Match
- Replies: 29
- Views: 51277
Re: Monster Match
Original code more readable is this one simulated function ProcessTouch (Actor Other, Vector HitLocation) { local vector momentum; local inventory w; local float Selection; local int NewFatness; Selection = FRand(); ////////////////////////////////////////// /////////////////////////////////////////...
- Mon Feb 29, 2016 6:16 pm
- Forum: Coding & Scripting
- Topic: Monster Match
- Replies: 29
- Views: 51277
Re: Monster Match
Error sample: ScriptWarning: MM_Mercenary MM-TestMap.MM_Mercenary1 (Function MMGame.MM_Mercenary.SpawnCarcass:0796) Accessed None Function content (what I have seen): function Carcass SpawnCarcass() { local carcass carc; local inventory w; local inventory v; local mm_mercenary s; local float Selecti...