UltimateNewNetv0_6

Discussions about server side mods.
User avatar
Deepu
Site Admin
Posts: 552
Joined: Sat Dec 27, 2014 12:14 pm
Contact:
Status: Offline

Post by Deepu »

Yes we can change in .ini file

Code: Select all

[UltimateNewNetv0_7.UTPure]
HammerDamagePri=0
HammerDamageSec=0
EnforcerDamagePri=14
EnforcerDamageSec=14
BioDamagePri=20
BioDamageSec=200
ShockDamagePri=34
ShockDamageSec=55
ShockDamageCombo=165
PulseDamagePri=20
PulseDamageSec=3
RipperDamagePri=30
RipperDamageSec=34
MinigunDamagePri=8
MinigunDamageSec=11
FlakDamagePri=16
FlakDamageSec=70
RocketDamagePri=75
RocketDamageSec=80
SniperDamagePri=40
HeadshotDamage=90
SniperSpeed=0.700000
H4xSpeed=4.000000
zzCPW=herpderp
MaxCLE=50
bUTPureEnabled=True
Advertise=1
AdvertiseMsg=1
bAllowCenterView=False
CenterViewDelay=1.000000
bAllowBehindView=True
TrackFOV=2
bAllowMultiWeapon=False
bFastTeams=True
bUseClickboard=True
MinClientRate=12000
bAdvancedTeamSay=True
ForceSettingsLevel=2
bNoLockdown=True
bWarmup=True
bCoaches=False
bAutoPause=False
ForceModels=1
ImprovedHUD=1
bDelayedPickupSpawn=False
bTellSpectators=False
PlayerPacks[0]=VA
PlayerPacks[1]=
PlayerPacks[2]=
PlayerPacks[3]=
PlayerPacks[4]=
PlayerPacks[5]=
PlayerPacks[6]=
PlayerPacks[7]=
DefaultHitSound=2
DefaultTeamHitSound=3
bForceDefaultHitSounds=False
TeleRadius=210
ThrowVelocity=750
bForceDemo=False
MinCheckedCount=30
bDisableAutoKicks=False

[UltimateNewNetv0_7.PureStat]
bEnabled=True

[UltimateNewNetv0_7.NoSpamShock1]
; block fire if more than this
MaxShockBalls=3

[UltimateNewNetv0_7.NoSpamShock2]
; remove oldest ball if more than this
MaxShockBalls=2

[UltimateNewNetv0_7.NoSpamShock3]
; block fire if shorter than this
MinSecBetweenBalls=0.7

[UltimateNewNetv0_7.ComboShock]
AmmoAmount=50
bUseCustomInitialAmmo=True
enableNoSpam=True
bGiveShockRifle=True
; choose antispam method, value: 1-3
AntiSpamMethodDM=2
AntiSpamMethodCTF=1
AntiSpamMethodAS=3
AntiSpamMethodDOM=3
AntiSpamMethodTDM=2
AntiSpamMethodLMS=3
AntiSpamMethodOther=3
; keep melee weapons? eg. translocator / impacthammer
bKeepInventoryTDM=False
bKeepInventoryDM=False
bKeepInventoryCTF=True
bKeepInventoryAS=True ; doesn't work yet
bKeepInventoryDOM=True
bKeepInventoryLMS=False
bKeepInventoryOther=False
; 
DamageScaling=1.000000
KnockbackScaling=1.000000
SelfDamageScaling=0.00
SelfKnockbackScaling=1.000000
FallDamageScaling=1.000000
ZoneDamageScaling=1.000000
WepName[0]=ShockRifle
WepName[1]=
WepName[2]=
WepName[3]=
WepName[4]=
WepName[5]=
WepName[6]=
WepName[7]=
WepName[8]=
WepName[9]=
WepName[10]=
WepName[11]=
WepName[12]=
WepName[13]=
WepName[14]=
WepName[15]=
WeaponDamageScaling[0]=100.000000
WeaponDamageScaling[1]=1.000000
WeaponDamageScaling[2]=1.000000
WeaponDamageScaling[3]=1.000000
WeaponDamageScaling[4]=1.000000
WeaponDamageScaling[5]=1.000000
WeaponDamageScaling[6]=1.000000
WeaponDamageScaling[7]=1.000000
WeaponDamageScaling[8]=1.000000
WeaponDamageScaling[9]=1.000000
WeaponDamageScaling[10]=1.000000
WeaponDamageScaling[11]=1.000000
WeaponDamageScaling[12]=1.000000
WeaponDamageScaling[13]=1.000000
WeaponDamageScaling[14]=1.000000
WeaponDamageScaling[15]=1.000000
WeaponKnockbackScaling[0]=1.000000
WeaponKnockbackScaling[1]=1.000000
WeaponKnockbackScaling[2]=1.000000
WeaponKnockbackScaling[3]=1.000000
WeaponKnockbackScaling[4]=1.000000
WeaponKnockbackScaling[5]=1.000000
WeaponKnockbackScaling[6]=1.000000
WeaponKnockbackScaling[7]=1.000000
WeaponKnockbackScaling[8]=1.000000
WeaponKnockbackScaling[9]=1.000000
WeaponKnockbackScaling[10]=1.000000
WeaponKnockbackScaling[11]=1.000000
WeaponKnockbackScaling[12]=1.000000
WeaponKnockbackScaling[13]=1.000000
WeaponKnockbackScaling[14]=1.000000
WeaponKnockbackScaling[15]=1.000000

medor
Adept
Posts: 472
Joined: Tue Feb 24, 2015 1:33 pm
Status: Offline

Post by medor »

unreal://91.215.88.12:1111/

if there is TrackFOV=2 and not TrackFOV=0 you may have zoom error with custom weapon sniper

there is no bot on the server now for the test build
grappeling seems better

User avatar
Deepu
Site Admin
Posts: 552
Joined: Sat Dec 27, 2014 12:14 pm
Contact:
Status: Offline

Post by Deepu »

Use this server unreal://146.0.32.72:1111/
current TrackFOV is 2, bots added...

medor
Adept
Posts: 472
Joined: Tue Feb 24, 2015 1:33 pm
Status: Offline

Post by medor »

may you ave not restart the server ... no bot
you ave set mbot and not load ?

User avatar
Deepu
Site Admin
Posts: 552
Joined: Sat Dec 27, 2014 12:14 pm
Contact:
Status: Offline

Post by Deepu »

Fixed :thumbsup:

medor
Adept
Posts: 472
Joined: Tue Feb 24, 2015 1:33 pm
Status: Offline

Post by medor »

Deepu wrote:Fixed :thumbsup:
No :icon_lol: there is no bot

User avatar
Deepu
Site Admin
Posts: 552
Joined: Sat Dec 27, 2014 12:14 pm
Contact:
Status: Offline

Post by Deepu »

I checked in this server unreal://146.0.32.72:1111/

medor
Adept
Posts: 472
Joined: Tue Feb 24, 2015 1:33 pm
Status: Offline

Post by medor »

*Bot :
i just play with bots but ...
when you quit the server it is back with no bot
ave you remove ngStats ? this make crash when player quit http://unrealtournament.99.free.fr/foru ... p?f=9&t=78
may you can use actorclp for auto restart the server moded

*seems all normal weapons are ok :yahoo:
just the :ut_plasma: not make black marks on the walls

*grappel
not work all the time ( sometime we can't realize) may be the same error for jump in flying with slx-rx :chat:
when the grappeling start to try you, there is like an attachment to the ground before fly.

User avatar
Deepu
Site Admin
Posts: 552
Joined: Sat Dec 27, 2014 12:14 pm
Contact:
Status: Offline

Post by Deepu »

I checked all things, but grapple i can't fix tried more times but not possible to fix that error. You can contact other author fix grapple errors,
:ut_plasma:
NN-Pulse.png
NN-Pulse.png (754.94 KiB) Viewed 6187 times
Bots are perfectly, it maybe problem of your UT.

medor
Adept
Posts: 472
Joined: Tue Feb 24, 2015 1:33 pm
Status: Offline

Post by medor »


Post Reply