CTF-UTDM-FragFest

Guidelines, tutorials and discussions about Mappings - Introduce your own ones!
Post Reply
evilgrins
Experienced
Posts: 201
Joined: Sat Mar 11, 2017 12:08 am
Status: Offline

CTF-UTDM-FragFest

Post by evilgrins »

Pretty simple, not that complicated.

What we have here is a medium-sized CTF map with a redeemer in the middle and 8 UTDM-monsters, 2 Warlords & 2 SkaarjBerserkers per team.
Image

Combat is intense and matches tend to run pretty quick. Nelsona fixed the pathing, originally bots wouldn't try to score at all.

To deal with the Warlords occasionally escaping the arena, and my inability to handle Kill Zones, there're Cyberus outside there to kill any Warlords so they can be reintroduced to the play space.

Usual Suspects:
.u - /system
.umx - /music
.unr - /maps
.utx - /textures
png - Pwetty!

Enjoy!
https://www.mediafire.com/file/c8tzen1t ... agFest.zip
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins

Post Reply