CTF-XV-FragIsland

Guidelines, tutorials and discussions about Mappings - Introduce your own ones!
Post Reply
evilgrins
Experienced
Posts: 201
Joined: Sat Mar 11, 2017 12:08 am
Status: Offline

CTF-XV-FragIsland

Post by evilgrins »

Did a previous edit of this for UTDMT, and as is usually the case anything large enough for them is ideal for Xvehicles.
Image

This is a fairly GINORMOUS map with plenty of space, also a lot of air but I decided against helicopters as they're too easy to shoot down. Flag bases are on opposite sides of the 2 mountains, and they're fairly simple.
Image

There's teleports at the top of each mountain for those that don't like to run that far (papercoffee) and I've placed a couple weapons on the map that will allow players to fight the Xvehicles somewhat more fairly.

Because there's so much space on this map, I included the largest of the Xvehicles in the selection.

Usual Suspects:
.u - /system
.umx - music
.unr - /maps
.utx - /textures
.png - Pwetty!

Enjoy!
https://www.mediafire.com/file/yy64nbfu ... Island.zip
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins

User avatar
Deepu
Site Admin
Posts: 552
Joined: Sat Dec 27, 2014 12:14 pm
Contact:
Status: Offline

Post by Deepu »

:ut_rocket2:

evilgrins
Experienced
Posts: 201
Joined: Sat Mar 11, 2017 12:08 am
Status: Offline

Post by evilgrins »

Image
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins

Post Reply