UltimateNewNet

Discussions about server side mods.
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Deepu
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Post by Deepu »

The UN1e.LastManStanding is LastManStanding++, i just integrated to newnet, let me verify for next release!!!

asosed
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Post by asosed »

Sometimes a bug occurs with shock rifle and flak cannon. The weapon does not shoot when you pick it up. Game mode: DM and LMS
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Deepu
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Post by Deepu »

Bug is native, I can't able find that from long time ago, need to fix that.

asosed
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Post by asosed »

As I understand it, this bug can be with any weapon.
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thiagoobr
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Post by thiagoobr »

asosed,

deepu work in path 469, when the job is finished, he will work with newnet again!!!

:icon_e_biggrin: :icon_e_biggrin: :ut_bio: :ut_bio: :yu: :yu:
Brazilian Server:
Classic madruga.utbr.cf:7777
Duel x1.utbr.cf:6666
Custom custom.utbr.cf:7777
UT2004 2004.utbr.cf:5555

asosed
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Post by asosed »

thiagoobr wrote: Wed Jun 24, 2020 1:14 am asosed,

deepu work in path 469, when the job is finished, he will work with newnet again!!!

:icon_e_biggrin: :icon_e_biggrin: :ut_bio: :ut_bio: :yu: :yu:
I look forward to.
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asosed
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Post by asosed »

Deepu, Hey. Will UltimateNewNet work with other types of games?
For example:
1. (bEnabled=True,GameName="Team Last Man Standing",RuleName="Test",GameClass="tlastmanstanding.LastManStanding",FilterCode="lms",bHasRandom=False,VotePriority=1.000000,MutatorList="",Settings="",Packages="")
2. (bEnabled=True,GameName="Last Man Standing",RuleName="Test",GameClass="lmsplusplus05.LastManStanding",FilterCode="lms",bHasRandom=False,VotePriority=1.000000,MutatorList="",Settings="",Packages="")
3. Etc
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Deepu
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Post by Deepu »

Read that first post carefully

Code: Select all

--> For Last Man Standing, add to the MapVote.ini

CustomGameConfig[1]=(bEnabled=True,GameClass="UN1e.LastManStanding",NewPrefix="LMS",Mutators="",Settings="")

--> add to the UnrealTournament.ini for Last Man Standing

[UN1e.LastManStanding]
StartWeapon=
FragLimit=30
TimeLimit=0
bMultiWeaponStay=True
bForceRespawn=True
bUseTranslocator=False
MaxCommanders=0
bNoMonsters=True
bHumansOnly=False
bCoopWeaponMode=False
bClassicDeathMessages=False

asosed
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Post by asosed »

Of course I read the first post. There just is a problem that I wrote about before viewtopic.php?f=15&t=987&start=240#p2586
So I decided to use the original mode LastManStanding++ - lmsplusplus05.LastManStanding. First of all, to check the error.
I'm also interested in mode Team Last Man Standing - tlastmanstanding.LastManStanding
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Deepu
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Post by Deepu »

I forgot that one can you post again that bug? Yea works with newnet, but the problem is new lms++ replace newnet weapons original, in that case you need to load all weapons fully loaded mutator "UP2.AWFL" or find original mutator class line!

Code: Select all

1. (bEnabled=True,GameName="Team Last Man Standing",RuleName="Test",GameClass="tlastmanstanding.LastManStanding",FilterCode="lms",bHasRandom=False,VotePriority=1.000000,MutatorList="UP2.AWFL",Settings="",Packages="")
2. (bEnabled=True,GameName="Last Man Standing",RuleName="Test",GameClass="lmsplusplus05.LastManStanding",FilterCode="lms",bHasRandom=False,VotePriority=1.000000,MutatorList="UP2.AWFL",Settings="",Packages="")

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