UltimateNewNet

Discussions about server side mods.
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Deepu
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Post by Deepu »

Oke (...) but are you going to keep it like this or going to seperate them/ or offering the option to disable 2k4combos ?
Triple-Mega-kill :no_rules: ;)
Some players want this, some says remove it. What should I do? I will make option for disabling/enabling..
I had this issue back in UNN09, but i forgot to mention you.
Normally when you click, you dont see the beam, now you see the beam.
Forcefire NewNet's original setup, I will analyze.
Seems like the UTHUD isnt fully loaded and shows the unreal1 font/hud:
It just seems only for few seconds it is a hack against HUD mutator support...
Issue does not occur with UNN09
UNN09 not supports HUD mutators, weapons huds & zooming scops...

Support me...
http://ultut.in/donate/

medor
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Post by medor »

Summary


5/ Iptocountry not work with the LeagueAS140 scoreboard
you can test on the test server we can't see to the little green flags for warmup tournament on.


Deepu: No problem with NewNet, maybe as140 scoreboard is broken?

No i have give the bad way it come with LeagueAS140-Addon1g not working fine.
Features
*******************************************************************************
* New Scoreboard:
-> New Scoreboard Team design with shading Textures
-> Support for Countryflags (thats an external mod by [es]Rush)
-> Specators shown on the right side of the screen (EUT-Style)
-> Servername and actual DateTime shown on the bottom
-> Assault game state (Attacking/Defending, Part1/Part2) shown on the bottom
-> The useless "Assault the base" startmessage is replaced by "You are Attacking" or "You are Defending"
* Critical Message HudFix
http://medor.no-ip.org/index.php?dir=Ga ... ddon1g.zip

My be work only with CountryFlags2 we are under CountryFlags3
[Engine.GameEngine]
ServerPackages=CountryFlags2
ServerPackages=LeagueAS140-Addon1g
ServerActors=LeagueAS140-Addon1g.Addon

Here a source assault and LeagueAS140 http://medor.no-ip.org/index.php?dir=Ga ... 40_deO.zip

22/
Hammer bad personal damages count
Must be ....
With full charge it must remaining 46/100 life OK done
With a little charge it must remaining 73/100 life this remove 36 instead of 27
For a right fire 94/100 this remove 10 instead of 6

Deepu: Now you can adjust damage rate of hammer (HammerDamagePri & HammerDamageSec)

23/
With Instagib or ZIG i shoot when i click to respawn.
I see myself shooting 1 time when i click to spawn.

AS-Rook teles leading to sniper and flak are bugged 95% of the time and as you go in(modifié)
you exit out of it




Suggested

1/ Make back TeamShockEffects

2/ Remove green HUD for back to the original one.

3/ 2k4combos option for disabling/enabling
and add air under announce shot like in EUT ( when the two players are in air) http://medor.no-ip.org/index.php?dir=an ... Source.rar
this EUTSource is not the source but the last build





Last edited by Medor

medor
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Post by medor »

EUT is come from old sniper server "Snipermania".
Look at captures http://unrealtournament.99.free.fr/foru ... =51&t=1650

you can't use it with newnet because it have a UTPure part.

In it there is sounds ; one is when you are in air .... and shoot an other player in air to ( so the two in air ) if you kill him there is an announce.
You can play the sound in EUT_Sounds.uax with WOTgrealExporter

i think all this EUT is excellent . May be use it removing the UTpure part

medor
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Post by medor »

If you look at screen there is...

a rextender with announces and sound announces into (low right)
info number players by teams ( low left) 9 players blue 9 players red
Ping ( high right )

Image

medor
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Post by medor »

Summary


5/ Iptocountry not work with the LeagueAS140 scoreboard
you can test on the test server we can't see to the little green flags for warmup tournament on.


Deepu: No problem with NewNet, maybe as140 scoreboard is broken?

No i have give the bad way it come with LeagueAS140-Addon1g not working fine.
Features
*******************************************************************************
* New Scoreboard:
-> New Scoreboard Team design with shading Textures
-> Support for Countryflags (thats an external mod by [es]Rush)
-> Specators shown on the right side of the screen (EUT-Style)
-> Servername and actual DateTime shown on the bottom
-> Assault game state (Attacking/Defending, Part1/Part2) shown on the bottom
-> The useless "Assault the base" startmessage is replaced by "You are Attacking" or "You are Defending"
* Critical Message HudFix
http://medor.no-ip.org/index.php?dir=Ga ... ddon1g.zip

My be work only with CountryFlags2 we are under CountryFlags3
[Engine.GameEngine]
ServerPackages=CountryFlags2
ServerPackages=LeagueAS140-Addon1g
ServerActors=LeagueAS140-Addon1g.Addon

Here a source assault and LeagueAS140 http://medor.no-ip.org/index.php?dir=Ga ... 40_deO.zip

22/
Hammer bad personal damages count
Must be ....
With full charge it must remaining 46/100 life OK done
With a little charge it must remaining 73/100 life this remove 36 instead of 27
For a right fire 94/100 this remove 10 instead of 6

Deepu: Now you can adjust damage rate of hammer (HammerDamagePri & HammerDamageSec)

23/
With Instagib or ZIG i shoot when i click to respawn.
I see myself shooting 1 time when i click to spawn.

zoom insta ======> autofire at respond
insta arena ======> autofire at respond
insta rx arena ======> autofire at respond
insta slv arena ======> autofire at respond

AS-Rook teles leading to sniper and flak are bugged 95% of the time and as you go in(modifié)
you exit out of it




Suggested

1/ Make back TeamShockEffects

2/ Remove green HUD for back to the original one.

3/ 2k4combos option for disabling/enabling
and add air under announce shot like in EUT ( when the two players are in air) http://medor.no-ip.org/index.php?dir=an ... Source.rar
this EUTSource is not the source but the last build







Last edited by Medor

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Deepu
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Post by Deepu »

Post is re-updated, jump here: viewtopic.php?f=15&t=987

xXx
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Post by xXx »

Moved by - Deepu

Howdy all I have been using Newnet1e for several weeks now and have come across some weird behaviors that i will detail below;

Firstly in botmatches with normal weapons the Shock Rifle, ComboGib and Goo gun do no damage when bots are firing at you using alt fire (shock rifle) and. I think primary fire with Goo gun.

The shock balls have no effect on players from bots.

Secondly this happens randomly but Bots using both Shock Rifle and Instagib weapons will fire multiple beams sometimes upto 3 beams in different directions this i think also happens in original Newnet.

Thirdly maps with (Jump pads) do not function correctly with Ultimate Newnet i have not tested yet with Timtim newnet but with Ultimate Newnet the jump pads in wootabulous sometimes force the player down instead of up and over to the opposing bases. This is a random behaviour .

On other wootabulous styled maps some Jump pads dont work at all.

Thats my findings so far, be interested to see if others have experienced similar issues.

Another bug is with Doublejump , it becomes disabled in CTF matches once players grab the flag. This could be considered a feature whereby it forces the player to run up the ramps in woot instead of double jumping upto the home flag.

However it would be good to have an option for this in the .ini bDisableWithFlag=True/False and let admin decide weather to Activate it or not?

Thoughts?

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Deepu
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Post by Deepu »

Are you tested with "UN1e.DisablePortals" mutator for Jump pads?

xXx
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Post by xXx »

@deepu you and i tested this , still a problem , as UnrealGecko has stated on ut99.org SwJumppad.u needs to be looked into.

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Deepu
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Post by Deepu »

Test with un1a or un1d

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