Note : Agent X Weapons 2e only supported with UN1e.
--> copy the .u, .int files to the UnrealTournament's folder
--> add to the UnrealTournament.ini in section [Engine.GameEngine] the following entry
--> Add this line to server startup or MapVote mutator list "AXW2e.AXData"
--> If you are using XC_Engine won't need to add "AXW2e" as ServerPackages list.
Enforcer -> PPK Silenced Pistol
Bio Rifle -> UZI
Shock Rifle -> Famas G2
Pulse Gun -> SWAT 551
Ripper -> AK47 Assault Rifle
Minigun -> M4 Assault Rifle
Flak Cannon -> Shotgun
Rocket Launcher -> Grenade Launcher
Sniper Rifle -> Barrett Sniper Rifle
Random replacement near by SWAT 551 -> HE Grenade
UDamage -> HE Grenade
Invisibility -> HE Grenade
Redeemer -> Light Anti-Tank Weapon 80 (LAW 80)
Fixed bugs & Added things:
► Show Spoiler
--> Compiled for UN1e
--> Reduced idle animation speed
Version History:
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AXW2
--> Fixed bot can fire with projectile weapons
--> Added new weapon "UZI"
--> Smooth weapon drop & landing sound
--> Added weapons reloading
--> Code enhancement
--> Added fast weapon fire shake effect
AXW1
--> First version created for UltimateNewNet
Credits:
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GYS
Project Coordinator: modeller, skinner and I'm aplying the code :)
Razorback: Modeller
Mr White: Founder of the mod and creator of the base code used for all Agent X Weapons.
Andrew Griffin: Player skinner, creator of the 4 skins in the mod.
Team members:
Snipe: Webdesigner, pr-guy
Mig29Fulcrum: Coder, creator of a class-based system
Defcon: Mapper
Scriptkiddie: mapper
Mike H: Lead beta tester